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DragonMoffon

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A member registered Nov 15, 2016 · View creator page →

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The idea and execution are really well done! I didn’t figure out the energy issue before most of my trees were destroyed, however the forest is now safe forever as the AI cannot successfully path find to the large tree. The all drown in front of the tree, and I am now on day 14 without having done anything. Enemies stopped spawning eventually.

My only criticism is that the days are too short. When you possess an enemy, you only get a few attacks before the day has ended. This makes it near impossible to clear the entire forest quite quickly.

Very impressive for 2 weeks! I played on web and the snipers lasers caused significant lag.

I am a huge fan of more physics-based movement, but it requires giving the player more movement options such as strafing or fast turning. It’s a great little game, and I love the Python Arcade representation!

This game is a jack of all trades! Great mechanics, art style, music, and good use of theme and limitation. If a couple of collision issues were fixed, this could definitely be expanded into something more!

I love the puzzle concept! It’s such a great use of the limitation. My only criticism is how slow it can be to re-do the level if you mess up. I think giving the player a short dash that resets the speed dials and the player’s speed could help. It lets them get into position quicker without breaking any of the puzzles.

p.s the way the player’s head moves is so satisfying.