Sorry for the delay! The issue with the input is around mouse motion. I like moving my mouse along the text I’m reading but that counts as an input, so it skips. in Godot mouse motion are also InputEvent
so you need to filter for InputEventKey
instead.
DragonMoffon
Creator of
Recent community posts
This is such a good interpretation of the theme. I love the art direction, and dialogue. The idea of mokepon is very funny. My only criticism is that balancing aiming attacks and dodging attack is really hard while also trying to read dialogue and see what attack I’m supposed to do. I still think this is one of the best games i’ve played this jam!
https://github.com/DragonMoffon/MightyWords Github if anyone is interested.
The idea and execution are really well done! I didn’t figure out the energy issue before most of my trees were destroyed, however the forest is now safe forever as the AI cannot successfully path find to the large tree. The all drown in front of the tree, and I am now on day 14 without having done anything. Enemies stopped spawning eventually.
My only criticism is that the days are too short. When you possess an enemy, you only get a few attacks before the day has ended. This makes it near impossible to clear the entire forest quite quickly.
I love the puzzle concept! It’s such a great use of the limitation. My only criticism is how slow it can be to re-do the level if you mess up. I think giving the player a short dash that resets the speed dials and the player’s speed could help. It lets them get into position quicker without breaking any of the puzzles.
p.s the way the player’s head moves is so satisfying.