Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Dr. Buni

34
Posts
2
Topics
A member registered Oct 08, 2021

Recent community posts

You are right. Thank you, and my apologies. I was under the impression there was an event by the name of Solid Actors, but the option was actually in the Settings tab. 

Is the 'Solid Actor' option not available for GBStudio 4?

I absolutely love when platformers characters do NOT turn around on the air, so I have to disagree with your comment.

It is not a Souls-like game, though.

Hi, Gumpy. I just finished the game! Pretty fun, though the final boss was a bit frustrating to me. Anyway, I was curious... How long did it take for you to make this game? And, did it turn a profit? I hope these questions are not odd.

Nah, I meant it is unfortunate he passed away. I do have a forum account, but I no longer work with RPG Maker. Cheers!

Seriously? That is really unfortunate. I hope he is at peace.

bichatube

Understood. Thank you for responding :)

Hello, PeGe.Dev. Is your plugin available for MV as well, by any chance?

Hello, CT_Bolt. Is your plugin available for MV as well, by any chance?

Sou brasileira! Acabei comprando antes de ver a mensagem, e vir aqui dizer que funciona perfeitamente! Vou te adicionar, de todo modo.

Thank you! I will be grabbing your plugin once my credit card bill comes around!

I am still interested!

(2 edits)

Hello, sir. I am considering the purchase of your Game Frame plugin, but before I spend what is a lot of money in my currency (cries in BRL), I wanted to know if the frames/backgrounds ignore effects such as fading, screen shaking and such?


I embedded a picture of how my game looks like at the end of this comment. You can that the gameplay itself takes place within the screen/box in the middle of the picture. I am not using any plugins for that, it is just a parallax background. It looks great, but the problem is the outside of the screen/box is supposed to be "outside" of the game's world, and as such, when I call a fade in or fade out effect, I don't want the outside of the screen/box to fade as well. The same goes for screen shaking, only the inside of the box should shake. 


So I was just checking your plugins library, since I used your font manager and about three or four other plugins, and I found this. I wonder if what I want is possible with your plugin? I'd replace the parallax backgrounds with game frames and such. It is easy enough to replace screen-wide fade effects with fading in/out a picture exactly the size of the playable area, but I haven't found a way to force screen shaking to only shake a specific area of the screen.

Thank you!



I'd love if you could give me a shoutout whenever it is available, it'd be incredibly useful to me!

Is it possible to move the state build up bar elsewhere on the screen? I am interested in the plugin, but I detest UI elements hovering above or on top of enemy sprites.

Hey, are you still planing on making the plugin?

Is there a demo or at least a video showcasing the plugin in action, the plugin settings and such?

Also, that is a nice looking game! Big Phantasy Star vibes.

I absolute would!

Is this plugin of yours responsible for creating the row of states seen in the second picture (the gif)?

Thank you for responding so quickly! I didn't get the notification and came here to ask for help again. Anyways, that fixed the problem.

Hey. If I am to increase the battle x and battle y scales of the Odometer gauge, should I also resize the Gauge pictures? Asking because nothing happens when I increase the scale in the plugin settings.

Welp, I am sold! Thanks for responding.

Thanks. Is it possible to have an odometer gauge for enemies as well? Or is this out of the scope of the plugin ?

Hi. Are the dimensions (size and stuff) of the gauge customizable, as well as the positioning? I am also wondering if the plugin is compatible with Yanfly's library of plugins (MV)? Thank you!

Thanks for responding, Piggy! For now, I will focus on finishing the GDQuest course, but I do plan to buy your ebook later on. Dinheiro não tá fácil agora XD


That being said, I will try to apply my knowledge so far to Godot 4.0, that sounds like a good challenge :)

Hey Pigdev, are the recipes exclusive for Godot 4? From what I understand, a lot of things were changed from 3 to 4 and I am still stuck on 3.5, slowly going through the GDQuest course. Kinda wondering if I shouldn't move to Godot 4, but the GDQuest course is for 3.5, so...


Anyways, good stuff.

(1 edit)

I purchased a product (software addon of sorts) that doesn't work and the creator is not interested in offering support (doesn't respond to messages, and I am not the only one who got essentially scammed by them). I am hoping to have the purchase refunded, since for all purposes, the addon doesn't work. I already sent an email regarding the refund request a few days ago, but I got not response. 


Please, help. Thank you!

Thank you!

Thank you! When is the 2.0 update coming out, if I may ask?

Title. Thank you!

I played it but wasn't able to beat it just yet. It is really hard, and I tend to complain about games being "too easy". My question is: Is there no save mechanic? I seldom have the energy to sit through an entire game, and a challenging one at that. You can see it here. I also drew the character because I like the design.