Very well excited, I played another mores code game but this one was way better. It was gamified and I really liked the art even tho it does not matter!
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1Minute's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #81 | 4.451 | 4.451 |
Overall | #128 | 4.216 | 4.216 |
Design | #295 | 3.902 | 3.902 |
Adherence to the Theme | #319 | 4.294 | 4.294 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Congratulations for the game! The aesthetics seems very well polished. Rated <3
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Great idea but the execution was a bit off. The game lags right before the explosion goes off which often causes dots to become dashes. Also the sounds are very loud with lots of high end which is a bummer since otherwise it's great sound design.
Very well made. It has really good atmosphere, and fun gameplay. It was a bit unclear that you had to type out one character at a time, but other than that its a pretty well made game.
VERY original idea. The style and the SFX design elegantly support the design and vibe of the game. I was on edge the whole time. Great job.
Great job with this! If I were to make one QOL change, I think you'd get the point across better if there was a separate "Hold open the journal" button that you have to click rather than inputting the morse code, because as it stands you can start and then the notebook closes on its own. Still though, minor point on an otherwise great submission.
I failed the first two times because I thought I needed to type out everything in one setting. The atmosphere of the story and music & sfxs really put me on edge for a minute there! After I've beaten it on my third try, I realized... wait, aren't morse codes always tapped with one finger? And why would the book keep closing on its own? :P Still, pretty cool game!
There's an explanation for that.
First of all, thanks for playing it. The character from the game has only one arm, which we tried to translate into the game by allowing you to use only the telegraph or look at the guide.
We made a poor job of conveying that to the player. I'm glad you liked it anyways.
Fantastic my man. Your art and sound is on point. Just want to throw some ideas out there. It may be worth trying to make the sounds more chaotic as time passes so the player can get a sense of how much time has passed. And on the win screen I'd turn off the bombs falling. Had fun playing it, you did real well.
This was great!
The art style and atmosphere are amazing and really worked to draw me into the setting.
The gameplay was also very engaging and hard (in a good way!, i'm terrible at morse code).
If i had any constructive criticism at all, i was not able to find any explicit instruction that you should be doing one letter at a time instead of just doing the whole word at once. Maybe you could have only allowed 5 dots/dashes at a time?
But still, excellent game!
There's a few ideas we had, but couldn't make it into the game.
Showing what you've written so far.
Playing a sound when a character has been input.
As you say, adding a limit to the length.
In any case, it comes down to being more explicit about it.
Thank you for your feedback and for playing the game!
... .. -- .--. .-.. . / . .-.. . --. .- -. - / --. .-. . .- - / --. .- -- .
This is cool! The music and art really sell the idea and it feels very intense.
I loved the idea of the game! The art and atmosphere is great, and the gameplay works very well. Good job!
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