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A member registered Jan 30, 2021 · View creator page →

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Aw, that's unfortunate. I guess that's life tho.

Pretty solid little shooty-type game (I don't know what to call it, but the shooting and monsters are the best part). The actual winning conditions and turning on the generators are... alright. Maybe something that fit the core loop more would've been nicer. You could go the entire game without attacking anyone pacifist style. 

Overall though, it still deserves higher up!

A tried and true game mechanic, and the polish really adds to it a lot. I think you even could've squeezed out a few more levels, even with just the box puzzles. 

Overall, pretty good!

Woah, glad you liked it a lot! Clever level design is something that really only gets better with practice, especially with these tile-based puzzlers, so I'm glad it all worked out.

Thank you. That's really great to hear. Glad you liked it a lot!

Great concept and level design. The use of color restrictions of the Nokia as a gameplay mechanic is pretty great, makes the jam more unique with its restrictions. I feel like you even could've squeezed a bit more out of it. 

Overall great game!

Simple, but leaves an impression, doesn't waste your time and finishes before it starts to get stale. It really what you'd see on a Nokia, and kind of reminds me of snake, since in that game, you also try not to recount your steps. Great game design for this jam!

I think you're too hard on yourself. The act of memorizing, finding, and solving puzzles with different codes and techniques is appealing and original. It kind of reminds me of The Witness in that it's also semi-open world and you have to find the techniques yourself, only the actions you can preform being limited to inputting codes is better suited for the Nokia, which makes it much better for the jam.

The big elephant in the room is movement. Actually moving is alright, the big problem is precise movement and pushing boxes, especially in small corridors.

However, the originality and polish kept my interest, so keep it up man!

Thanks for the great feedback!

Yeah, in hindsight, having transitions to other rooms and walls that stop you be the exact same, especially for the first instance it happens, wasn't the best idea. Well, regular sight should've caught that sooner to be frank. 

Now, I'm having horrifying visions of people hugging the outer wall on a puzzle they think is impossible, not knowing any better and getting frustrated. I suppose this perspective from the player is something I overlooked.

Anyways, I'm glad you enjoyed it!

Jolly good, could very well see this on a Nokia, which is the best praise for this jam in my books.

The concept is pretty good and novel, which make it a good fit for the Nokia. Navigating through the traps can be a tad difficult, since you have to switch between the hint screen and mini map. It's most certainty quite complicated, as evident by the fact it asks you to bring out pen and paper, but that's the intention. My final grip is that an error pops up whenever you press a button after reloading. Overall though, pretty good.

Simple, but more importantly, well polished, especially regarding animation and sound. pretty cool.

Pretty clever, although there was a bug in the level editor where holding space while moving bricks the game. Otherwise, very nice use of the limitations in both audio and visuals.