Aw, that's unfortunate. I guess that's life tho.
EasyBaked
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Pretty solid little shooty-type game (I don't know what to call it, but the shooting and monsters are the best part). The actual winning conditions and turning on the generators are... alright. Maybe something that fit the core loop more would've been nicer. You could go the entire game without attacking anyone pacifist style.
Overall though, it still deserves higher up!
I think you're too hard on yourself. The act of memorizing, finding, and solving puzzles with different codes and techniques is appealing and original. It kind of reminds me of The Witness in that it's also semi-open world and you have to find the techniques yourself, only the actions you can preform being limited to inputting codes is better suited for the Nokia, which makes it much better for the jam.
The big elephant in the room is movement. Actually moving is alright, the big problem is precise movement and pushing boxes, especially in small corridors.
However, the originality and polish kept my interest, so keep it up man!
Thanks for the great feedback!
Yeah, in hindsight, having transitions to other rooms and walls that stop you be the exact same, especially for the first instance it happens, wasn't the best idea. Well, regular sight should've caught that sooner to be frank.
Now, I'm having horrifying visions of people hugging the outer wall on a puzzle they think is impossible, not knowing any better and getting frustrated. I suppose this perspective from the player is something I overlooked.
Anyways, I'm glad you enjoyed it!
The concept is pretty good and novel, which make it a good fit for the Nokia. Navigating through the traps can be a tad difficult, since you have to switch between the hint screen and mini map. It's most certainty quite complicated, as evident by the fact it asks you to bring out pen and paper, but that's the intention. My final grip is that an error pops up whenever you press a button after reloading. Overall though, pretty good.