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Spiked's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Polish | #31 | 4.150 | 4.150 |
Design | #35 | 4.150 | 4.150 |
Overall | #42 | 4.125 | 4.125 |
Adherence to restrictions | #56 | 4.650 | 4.650 |
Enjoyment | #102 | 3.550 | 3.550 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is a really fun and cute game with mechanics that work very well together. The visuals are fantastic as well
pretty fun and challenging
Good Job :)
Game aesthetic is outstanding. I've always had a thing with isometric perspective. Awesome job!
You wrote you were going for a unique art style and I think it paid off! Really cool to see isometric in this low res way. Well done!
The game itself was a little bit confusing to me but I am also not the smartest person hehe :)
Amazing. Really enjoyed this. Quite a strange switch halfway through from carefully thought out strategy to rapid button bashing, but hey, it works!
The white outlining of the sprites made then stand out against the background. Good job on making a clear and udnerstandable game (and fun)
Very fun game with lots of pattern recognition and planning ahead. Looks clean without any unnecessary clunk. Great job.
I like this a lot!
Cute animations and spritework, not only considering the restrictions, but on it's own standards too.
You did a really good job of teaching a player the main mechanics thru gameplay, without slow tutorials. It's pretty fun and figuring all this stuff out was satisfying.
My only "complaint " is that I sometimes I wasn't sure where each arrow key would move me. But I think that's more a problem with myself.
Good job!
The art and animations are well polished, I personally had difficulty with the keyboard movement on an isometric grid although it looks visually more impressive, I wished it was just forward facing.
Fantastic game! It was a perfect idea to move the spikes up and down to indicate it will change state in the next turn. Interestingly if I timed it right and moved quickly enough i could walk through the projectile balls that came towards me which might have not been an intentional feature. However it's really hard to pull off and not worth it. All in all visually beautiful, and quite challenging!
Well done!
Very interesting cross between turn based puzzles and real-time manoeuvring . Progression was spot on and levels' well designed, and of course the aesthetic is just wonderful... all in all, the original nokia 3310 would have lucky to have such a game on it!
Very interesting cross between turn based puzzles and real-time manoeuvring . Progression was spot on and levels' well designed, and of course the aesthetic is just wonderful... all in all, the original nokia 3310 would have lucky to have such a game on it!
Awesome feeling playing that, so polished! love it
Jolly good, could very well see this on a Nokia, which is the best praise for this jam in my books.
This game was visually pleasing to me. I liked how all the art was pieced together. Although, the gameplay was a bit difficult for me when it comes to timing the movements. I will give props for making that a mechanic as I was confused at first, but it still proved to be slightly difficult when moving past the spikes. Overall though, this was an amazing entry!
Kind of reminds me of the Crypt of the NecroDancer, but time moving more on your own terms rather than music. Just like others have said, the aesthetic is very nice. Throughout the jam I've just been constantly amazed at what can be accomplished with low resolution and this is the perfect example of isometric view working beautifully.
Well done on the aesthetic, very cute! I liked the spike puzzles but the asteroids were just a little too fast for me
I love everything. You scored max.
This is the game I'd imagine being in nokia3310, it doesn't just adhere to the restrictions, it feels like one, awesome job
Great 2.5D perspective, unlike people say, I found it easy to navigate with youre controls. Also, the art was really clean, very nice!