Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

EclipsedEntity

20
Posts
2
Followers
A member registered 11 days ago · View creator page →

Creator of

Recent community posts

Very Good simple platformer. The recharging in sunlight is just *chefs kiss*

You got such a good modern shojo anime vibe going, it's fantastic.

CUTE KITTY NAPS!!!

(1 edit)

The game looks great, and you have solid mechanics. But it's really frustrating to play, the precision mechanics especially at the end just doesn't work because you the system was just not designed for accuracy.

Great concept, everything feels great except that the shift dash is actually really awkward to use. And since it's the main mechanic, it's really hard to dodge or possess people in later levels. Maybe make it a right click instead?

(1 edit)

Great concept, and it feels really satisfying

Boss heals way too quickly and fires way to fast to properly build your combo meter and gain power.

Really good game, love the power storage mechanic.

...The Geese! They're EVERYWHERE!

Very fun, the movement feels GREAT, and I'm always down for destroying megacorp property.

For legal reasons, this is a joke.

One of my favorite games I've played this Jam so far, Intuitive controls, GREAT limited color schem, managing multiple things at once it a way that isn't frustrating. This is a good game sir.

Love the artstyle, the environment design was PEAK, didn't finish but that's just because this isn't my favorite genre. 

I like the game, Love the art direction, love the music theme. The combat is fun. However it quickly got to a point where it felt like the upgrades and levels felt the same and didn't progress anything.

Big Frog

(The only feedback I can give is I want more levels!)

Yeah, that's a common feedback I've received from playtesters as well, we might want to look at that Joy (when we arn't exhausted.)

Love the art style, LOVE the unique game play. Personally feel like the parry window needs another tenth of a second on the parry jumping portions.

And I'D DO IT AGAIN!

Shhhhhhhh Spoilers

Game is fun, jumping and trying to do trick "shots" to progress is satisfying, but there's not really a reason for the health bar... If you mess up you can fall pretty far, which is already quite the punishment and you don't take enough damage for it to even matter until about an hour of play time.

I like the hold-to determine-power system, it's intuitive and fits the theme. The green bottoms meaning the terrain is impassible works well but might be too subtle.

I love the art direction and the design of the little guy, I love the music, this is a great game that really weirdly reminds me of "Getting Over it" type games weirdly enough.

(Haven't beaten it yet, might adjust my current score when I do)

Game is fun, jumping and trying to do trick "shots" to progress is satisfying, but there's not really a reason for the health bar... If you mess up you can fall pretty far, which is already quite the punishment and you don't take enough damage for it to even matter until about an hour of play time.