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Project G.R.A.B.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Actually Fun | #6 | 4.367 | 4.367 |
Sticking to the Rules | #8 | 4.400 | 4.400 |
Overall | #10 | 4.178 | 4.178 |
Promoting the Restaurant | #19 | 3.767 | 3.767 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Incredibly high quality, creative game. The core concept is simple but so flexible as proved by so many different scenarios to play with, each super entertaining and funny. And all presented with really great art and excellent music!
I really really love this game! It has so many cute and fun ideas! Every second had me smiling! I love how brilliantly the hands were integrated into every level and how well executed it all was. Also, the art and music are spectacular! Definitely a favorite of mine.
I gotta give a huge shoutout to punkrockglock, truly the MVP audio whiz. They made so MUCH music and it's all so wonderful!
Genuinely soooo impressed. The ambition with this one was through the roof. I really enjoyed figuring out how to control everything with each mini game. The art, sound, and gameplay were truly fantastic with this one. Across the board! Please make a VR port :P Well done!
Thanks for those kind words! The team truly appreciates it. And instead of a VR port we were thinking of doing an interactive experience, in which people can work in my factory for an affordable fee. (Discounts to members of the Robot Party Community, of course!)
a unique and inspired concept for a game. I really like how you bust out of the glass at the beginning, and the subversion of the narrative was neat. Also, great art.
Super creative & loved the humor! Great use of the grabbing mechanic, I really enjoyed it! :)
I think I did a couple of the ounces of humor (I hope)--thank you! The mechanic was all MMF and it was super fun to watch the team iterating on it
Very creative and fun use of the grabbing mechanic into all sorts of mini games! Had a lot of fun with this game!
Absolutely charming presentation, and a great core mechanic. I loved all the potential for disaster too; on the cooking minigame I put down the scroll with intention of using it later, but as I picked up an ingredient next to it, it knocked the scroll and it fell into the trash chute! I laughed so much playing this, just top tier work.
Well, at least you didn't eat it... which of course you can haha
this is so funny but also I am so sorry hahaha
"potential for disaster" is a phrase i'm going to write down somewhere to think about for next year...
a really unique gameplay idea implemented in several fun ways. loved the different ways you use it to interact. the art variety is also wonderful
Absolutely incredible. You guys really pulled off something amazing here. Super unique and extremely fun premise that you somehow managed to give so many different spins.
This was such a fun ride, with so many memorable moments! Love how everything came together art, music, gameplay wise. It seems like y'all had a ton of fun making this game and it really shines through.
I did do a lot of screaming but I think sometimes screaming is fun
Love how creative this is. You came up with so many smart implementations of the core mechanic.
Really loved this one. Perfect use of the core mechanic across varied stages, and the music is gonna be stuck in my head for days. Very strong example of a short game delivering on a simple but effective idea. Fantastic job by everyone on the team.
Also, don't want to spoil it, but the arcade bit put a huge smile on my face.
Thanks so much! Glad you enjoyed our silly game. Punkrockglock killed it on the music front and the arcade level is all Amazeovision. I'm going to deflect those praises over to them.
who is that mysterious figure at the party...?!?!! so proud to have been on this awesome team!! yaaay project GRAB!
It took me a while to get a hang of the controls, but kind of like katamari, once you get rolling, things start picking up.~ I really liked the story and music. Might have to play again to try to do a better job at the side objectives.