The story in this game was great! I do wish that there was something to help with depth perception - I often thought there was a hallway where there wasn't due to the shadows. Regardless, I enjoyed playing it.
engired
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Nice short experience, even though I think I'm physically starting to become dizzy... The game looks great though, and I appreciate the uniqueness of it. Of course some settings for people sensitive to motion sickness would be nice, but it would ruin the feel of the game, and I like it as it is.
Nice game!
Good idea, but I have problems like always.
Hitting spikes does feel a bit too good, so I didn't realize how bad they were to touch. A negative feeling should be with negative things, but only a little bit of a negative feeling.Maybe a dissonant note for when you hit the spikes. Also, the graphics are blurry, but that might be only on the WebGL version. I couldn't know.
But overall, even though this is done in levels really badly, it works by itself. It is a good title if you are bored,and that's good!
Good job at this game jam!
Yes, it is fun, but it could be more fun.
The audio is REALLY loud, and in the wrong places. The art has no style, and often conflicts other objects. A volume slider and a proper set of tiles is an easy and simple way to fix both of them. Also, one of the guns has such high recoil and speed that it basically acts as an overpowered killer and get away.
It is fun, but I'm not sure it is in a good way. It's like a mobile game, and that has positives and negatives. Good job at this game jam, and I really hope that you can do something great next year!
Good job! Taking the name literally seems to work.
Some issues as always though. The map is a bit of a maze, and this stops good puzzling decisions. This sort of idea would make a great puzzle game, but not a great action game.
But that's all I can really say, great job at doing what you or your team did. Good job, this game could easily be in the top 1000 games!
Good concept, but I'm not sure about the art style, and some of the gameplay.
Brown walls mixed with a blurry wood texture. Repeat textures if possible, don't stretch pixel art. Also, there is also normal art, and pixel art. Stick with a style if possible. The overall game play is also not in my liking. This is just to do with the concept. It's good that you flash the first time, but don't do it again! They are hidden the second time, and that is an easy way to be tricked, in a bad way. Also, them roaming about is scary, but I feel it might lead to unfair game play. This page also... Why a green-gray, and a brown?
It has it's positives, but these things really stop me from saying it's as good as it could've been. Good attempt, hope you update it with all these points in mind!
This is the sort of thing I want to see in an arcade style game. Even though it's likely not a new idea, it still is done very well.
There is a problem though. Difficulty is way too hard for even the first enemy. This can be fixed with a scaled leveling system, and it can make the game feel even better.
But this is a good concept! Good job on this Game Jam, I also don't mind there's no sound. Maybe in an update, but sound can easily ruin a game for me if it isn't done well. Good luck!