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A jam submission

Tornado HunterView game page

A Boss Rush game where you collect and whirl your weapons to defeat each boss!
Submitted by AtomicAnt — 2 days, 14 hours before the deadline
Rated by 5 people so far
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Tornado Hunter's itch.io page

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Game's Take on the Theme
The player collects and whirls weapons around themselves and every boss is spin themed and have spin related attacks.

Did your team make the majority of the art and music during the jam?
No

If not, please link to any asset packs or resources used here.
https://essssam.itch.io/rocky-roads, https://pixel-poem.itch.io/dungeon-assetpuck, https://pixel-boy.itch.io/ninja-adventure-asset-pack

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Comments

Submitted

This game is awesome, it was pretty difficult, but once I figured out the patterns it was awesome.

Submitted(+1)

I think this game's approach to boss rush difficulty progression absolutely brilliant. The ability to regain the abilities you've built up over every attempt and getting stronger while learning the boss' abilities more and more makes for a superbly satisfying progression that's still fully in the soul of what a true boss rush would be. With all projectiles in screen it honestly felt like the biggest enemy in the game was spacing, which as a consistent obstacle for all the boss fights really helped put me in the zone while blasting through these boss fights. The more I played the more cognizant I became of where I was standing and every other object around me. The one critique I could levy is that it feels very pointless to hold the mouse button for your weapons to spin, I just don't see a point to it considering there's no stamina system. I think the game would be a lot more dynamic if you just had the player's weapons perpetually spinning around them. Other than that though really excellent work here!

Developer

Thank you for playing! I am glad you appreciated the progression system of my game! I agree with you that the player’s attack, which is spinning the weapons, is not very useful and I think it’s one of the mistakes I made when making this game. My idea was that you would walk slower while spinning the weapons around, so that either you would be dodging or attacking. However, I think if I made it more impactful it would be better for the game and I will take note of this for my future game endeavors, thank you!

Submitted(+1)

Cool game :)

Developer

Thank you for playing!