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Game's Take on the Theme
Spin your magic into destruction: forge spells and weapons with various effects
Did your team make the majority of the art and music during the jam?
yes, but music and sounds are all taken
If not, please link to any asset packs or resources used here.
music: https://pixabay.com/users/sweetbeats808s-34953295/
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Comments
Solid game, with the way the upgrades are distributed, gives a lot of potential for rogue-like escalating builds. I didn't spend as much time in the game but it is solid as is.
The typing mechanic is an odd integration and doesn't feel as well integrated during the whole gameplay. But I do see the intention of wanting to be able to cast multiple spells.
Solid
Thanks for your comment!
It is totally intended that you can beat the normal and hard difficulties with only using weapons, otherwise the entry level barrier would be too high. However to do it on ultra (or 5+ level in practice mode) you will be pushed to use both spells and weapons.
I really like the game's main mechanic.
Really interesting concept! I do think the theme was a bit misrepresented but good game regardless, seems polished and the typing mechanic well thought through.
Thanks, our main priority was to make it more interesting to play and explore