Play game
Sayonara Sigil Sentry's itch.io pageRate this game
In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.
Game's Take on the Theme
The player has to connect a series of dots in a closed circle, in a sort of loop/spin. Additionally, the bosses are an Evangelion spin on Talamancan mythology.
Did your team make the majority of the art and music during the jam?
Yes, all of it
Leave a comment
Log in with itch.io to leave a comment.
Comments
First off, I played the Webbuild and I really like the atmosphere you building up with the intro and visuals. I felt a little like in a monster/horror movie, which is great!
Then I joined the first boss fight and man was I confused. I saw the pattern I had to place while evading the red little dudes, but I was thinking that I have to catch the little red dudes with my drawn symbol.. it took me two rounds to finally understand, that I have to draw the symbol and move the tip of the Tower on to the first symbol and hit the drawing key to actually hurt the boss. It was kind of a struggle to understand that, maybe I over read something in your tutorial, if so I feel stupid.. but if not it would be less frustrating if you put a little instruction or small tutorial/animation into it :)
But after understanding the mechanics it felt great and also kinda frantic as one has to move / evade a lot. It is a really atmospheric “puzzle” game and I can see it being explored more in depth. When steam ;)?
PS: Having a menu is also great and gives the game a more complete feeling.
Job well done!
Interesting concept! Controls were a bit odd, would have preferred Q/E instead of Z/X, and it's not immediately clear that the top of the ship is your "pen" and the bottom is your hurtbox, but once I got all that understood, I enjoyed it. Great atmosphere and art style. Got to the second boss, so not very far, but what I played was fun!
The story was really well put together and the visuals well made. The line effect on the whole screen made it a little hard to play longer, but it was fun!
good game i liked the art style
New Review:
okay, after figuring out what I was supposed to do, it turns out to be a puzzle game where you have to avoid getting hurt and follow a pattern on the grid, which was rather fun and managed to get through three bosses,
now I see it being a good game and very well designed. sorry if I said anything bad about it. just a little confused because the controls were in the cutscenes, which people might accidently skip. so having the controls solely on a skippable cutscene might not be a good idea, just at least have them somewhere where they can be easily accessed.
Edit: OLD Review, didn't know the controls until I was told
I'm sorry, I tried to play this but I clearly have no idea how it works or what I am doing, when I first played the first level, I only knew how to move around, and didn't think that getting hit was bad, and when I figured out that you can use 'N' and 'M' to do something, I realise that it's a puzzle and pattern game. but without any idea how the game works or what the controls are, I just don't enjoy this game as much.
Also, I don't know how much this uses the theme, I guess the spinning glyphs that appear? but I couldn't tell.
next time, allow the players to know what the controls are.
at least I tried to play your game, it was a good attempt, but very confusing.
The controls are shown on the first cutscene.
oh, must have missed them.
It is a unique game, a bit weird, probably just unused, have nothing to criticize. Froze after the second enemy so I quit. Fun enough.
Really interesting game!
The bosses are unique, the attacks are really creative and the graphics are really interesting!
The drawing mechanic is really fun!
Wierd but great game overall!
Really diggin' this game!
Neat to see a tile-based avoidance game with some puzzle-esque elements!
Took a minute to figure it out (was thinking once you complete a pattern, you could "activate" it at any of the points but activating it from the first one to "close" the loop/ pattern makes sense!) but once you figure it out, positioning yourself was fun since each phase of the fight had different bullet patterns to avoid.
Also, I am really liking the art, especially the second boss' distorted unmoving plaid effect + shape-shifting forms.
Unfortunately, the game crashed on my browser once I defeated the 2nd Peon (Serke I think it was?) so I'll stop my playing here, but adding it to my backlog of games to return to!
Congrats on making a complete game experience! :D
Damn it, that bug. I thought I had fixed it and that it only happened on the third boss...
Glad you liked what you were able to play, and that the "Chowder clothes shader" did its job of making the second boss look cool. I only added it because I thought the monster design felt less menacing than the first boss.
My head is killing me, but it was worth it. I don’t even know what I expected, but what I experienced was a real challenge for my neurons!)) Overall, this is an insanely unique game in its own way. I really love the eerie atmosphere blended with that futuristic military aesthetic, and the ambient soundtrack only enhances the experience. The rune mechanic is wild—I love stuff like that! The work put into this absolutely deserves respect. Great job!
Don't get what I need to do while I spent a bunch of time trying to understand it
Draw the rune indicated in the top-left corner of the screen by marking the points with the tower. Repeat it enough times and the giant monster dies.
sick art & presentation! i like the way the arena and obstacles you play around get switched up between bosses. loved the story theming & message. pretty cool game
What message? This is a lovely apolitical kaiju-slaying experience, nothing deep to see here.
Love it! Cool to see my country mentioned in a game (Costa Rica).
The Irira myth just goes too well with Evangelion angel knock-offs.
Glad you enjoyed it, I was worried making the NERV knock-off Spanish would give Costa Ricans colonization flashbacks, but I really wanted to put Galicia and Asturias in the game since the Celtic folklore there went well with the "draw runes to banish the monsters" mechanic.