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Game's Take on the Theme
The bosses are segmented mechanical snakes, and the segments spin to change armament.
Did your team make the majority of the art and music during the jam?
Yes
If not, please link to any asset packs or resources used here.
n/a
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Comments
I can tell you had a lot of fun with the VFX and the boss design, which are both super well done and awesome to watch as it obliterates my guy from existence. I made it to Smacko but couldn't get past that one
Really exciting game, really frenetic!
I liked being a little guy fighting giant bosses, more abilities or something would have been interesting. I liked that he could jump so high, and then right click? I thought that would have been an attack though.
I agree, the boss took all my time, so the player's abilities were pretty rushed, the nature of game jams... Thanks for the feedback :)