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Abyss Architect's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #861 | 3.889 | 3.889 |
Overall | #1891 | 3.291 | 3.291 |
Creativity | #2470 | 3.254 | 3.254 |
Enjoyment | #2893 | 2.730 | 2.730 |
Ranked from 63 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our team's approach to the theme was to turn a dungeon crawler on its head. Our initial inspiration was games like Hades where monsters spawn into ruined chambers and attack, and clearing a room unlocks another random chamber. In Abyss Architect, you choose the chambers and you control the monsters, and your goal is instead to kill the hero.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
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Comments
I like the idea, but I definitely would have liked more to do during each level. I would usually just send in my slimes and mothmens (not really sure what they did, but i sent them anyway xD) at the hero and put archers in neutral stance then watch them battle. maybe spells with cooldowns so I could heal guys, teleport, dmg hero, spawn monster, place trap, stun, etc.
I think there wasnt much strategy in which layouts you picked, especially since you don't see the placement of the units before you pick. would be nice if it showed where all the units would be, and maybe each different layout could give a different bonus to mix up strategies too
I think the game does great in capturing reverse dungeon crawler theme. increase in number of units as hero delves deeper and tons of your units dying just to finally kill the hero once lmao finally got that guy on chamber 5
Really solid core mechanic that's easy to pick up but has a good amount of strategy build into the concept. Might benefit from showing the health of your minions so you can make better strategic decisions in a pinch. Could also be interesting if there were traps in the rooms you could lead the hero into. Regardless, it's definitely worth fleshing out. Nice work :)
Played on stream! See the video for timestamp.
I love the music and the animations like the door between the levels, the actual gameplay felt pretty non-interactive cause it seemed like the level layouts didn't make much difference and then I press attack and wait for the end, maybe I'm doing something wrong - I think with more to control and maybe a speed up option it could be good fun!! Good job. I was dancing the whole time I played lol
Great presentation! The game somewhat reminds me of Boss Monster, a dungeon-building card game. Really impressive with what you've done in 48 hours.
The game has nice art and music. I find the gameplay a bit slow and not really clear what to do at first, I think this could get some work. Good job!
Premise was nice! Though I wish there was more player control overall? Would have been nice if I could have been able to set up where the units where going to be, since I had some levels where the ranged attackers were the first thing the hero attacks.
The attack action also seems somewhat confusing since the units move around a lot while the attack is on, so my archers kept going closer to the hero even when their range should have been fine xD
Overall, game looks polished but gameplay could use some work
I understood the premise and it is a cool concept but the player feedback didn't make it very clear to me if which enemy I was commanding and whether or not it accepted my request to attack or retreat leaving me to wonder whether I was doing it right or not. Maybe have a mode where I can command all monsters at once instead of clicking one at a time for an "easy" mode to allow players t ease in.
Currently in the game you control clusters of enemies at a time (marked by the circles that appear over top of them) But yeah definitely needs to be shown a bit better. Likely going to add in what action the unit is doing over top of it in text or color the circle
Really nice juiciness in the transition sequence! The music is an absolute JAM. Nice to be able to pick different dungeon layouts.
The actual gameplay feels a bit clunky / noninteractive in that I just set a behavior (which seems to always be correct to attack) and watch it play out slowly. Would love to have more agency here, at least to speed up the animations/turns if nothing else. The hero also felt kind of impossible to kill with such a high life total and such minimal damage per minion attack.
All in all, pretty impressive to have recruited so many people for this team, plus there are some really cool aspects to the game and it nails the theme!
Forgot to mention, your game was assigned via Review Swap from the Post Jam Productions Server :)
Really cool art style and animations! I can only suggest a faster pace and being able to control minions in a more individual way. The game is great! Congrats.
LOVEEEEEE the art-style of your game, suuper well-done!!! :D
Thank you! <3
I really enjoyed working on the map art and transclownfish's character designs are so delightful.
The hero was stuck on this position, so my archers were able to finish him off after a few minutes lol. The hero had a lot of hp! I might play again to see the other minions and how they would change the strategy.
I like the art style here, good submission!
Interesting
A little confusing at first, and I found the game a bit slow, but it was a pleasure to play and you did a great job on the art and music :)
This game's graphics and sound effects were so cool! Felt a little overambitious sometimes, and agreed with the other comments on the hero's HP, but I think y'all did a great job overall :) I particularly loved the gate (?) scene transition animation/SFX!
Great music and oh boy those loading transitions are beautiful, I managed to beat the hero on chamber 3, though I think some cheese may have been involved the hero was doing back and fourth with the unit you unlock on chamber 3 while being hit by archers. I had fun playing this! Great job!
Great game, a lot of work done, good job
Interesting idea! Art, animations and music are all really good. For some reason, the hero stood still in chamber 4 while taking shots from my archer. Anyway, I like that there are different kind of minions and rooms. Fun game. Great job!
Very nice execution to a simple concept, I love the art, the game is very polished which is impressive, great job to your whole team, I might be just bad at the game but I tried every layout and every attacking strategy that I could think of, I still managed to die everytime but it was still fun. Also there's a bug where when a slime is last standing it can go up and down (the hero follows) and the slime hits him, and the hero can't because his attack speed is slower, I could've won that way but it was very slow so I just retried lol