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ProcGenZ's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2576 | 3.219 | 3.219 |
Overall | #3645 | 2.677 | 2.677 |
Presentation | #3995 | 2.531 | 2.531 |
Enjoyment | #4175 | 2.281 | 2.281 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are creating the level for the player, acting as a procedural content generator
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
My game is using the same concept that the player creates levels for NPC and the NPC rates the player's level design when the NPC reaches the end. Nice to see another dev use a similar concept but with different execution and approach! Loved it!
Interesting concept, mostly just ran into an issue with the edges, though I could just cheese it by placing walls everywhere. Might be good to limit the amount of tiles you can put down and also have it so that the player doesn't immediately start walking when you put down a tile :)
Cool concept! I guess the player can take it as far as they want - building a box around the player blocking them from all directions is easy, but not really satisfying. Would love some kind of scoring system that would rate you on the criteria mentioned! (Times blocked by wall/level filled/etc.)
Very fun still, and super impressive for only 24 hours!
What an interesting take on the gamejam theme! Super well-done :D
Good job! Needs to be polished optimized and add more gameplay mechanics
Thanks for coming onto the stream to talk about your game, here's a link to the Interview; https://www.twitch.tv/videos/1868616252
Fun take on the theme. Building up the level around the player as they play is a nice idea. If you continue post jam one thing that you can do is limiting the amount of information the level builder can see in terms of moves (to maybe just 2 moves ahead) and make the player a bit faster (or increase in speed over time). Then if you allow blocks to be played on each other or some other objects to be placed down to interact with the level it can really capture the panic making levels as a player wanders around vibes. Currently if youre going for ending on the flag you need to plan out the whole level ahead of time and then wait for the player to make their way over after awhile or get lucky and be able to place down the flag without having it blocked off by something else you did
I thought I was clever surrounding it with walls and letting it time out, but then you challenged me to not hit walls haha well played. Great concept and well made
Very cool concept and take on the theme! I hope you can come work on this after the jam and expand a bit on the points that other people have mentioned below. I think objectives would be awesome!
Interesting
Nice little game and interesting concept
Nice game, I feel like the idea could have been expanded on a bit more. Would be nice ot actually have a reason to place some of the other level elements. Given that it's a game jam, that's understandable though. Game could also maybe have done with a bit of music, but overall it was good.
would be nice to have a speed up button/pause button, since the player can just walk off the starting block before you even place anything. also like other people have said, it's too easy to trap the player. that said, this is a cool concept, and with some more interesting block types and restrictions, this has potential to be a really cool game!
Interesting take on the theme, and enjoyable little game. Like other people have mentioned, in its current state there's nothing preventing you from trapping the player and the water feels like it has no reason to be in the game. Still, good job!
I think this is a pretty interesting take on the theme. However it is quite easy to cheese by trapping the player within a box. The objectives shown at the end screen help with alleviating that. I think the game can be improved by showing them as the game progresses as additional goals.
I agree, I wanted the game to check for the goals and score the player, as well as adding special events in the sequence like attacking and other tiles. Thank you for the feedback.
This was a fun play! although, nothing really held me back from just trapping the player. also, the player repeating the same move for like 30 moves straight was kinda weird haha
I like the idea a lot. There was nothing preventing me from trapping the character with walls to guarantee success. I think the concept might be worth expanding upon perhaps with some more challenges like a limited amount of tiles or not seeing what his future moves are.
I like the idea and I understand about running out of time for audio! Such is the way of game jams! With more development this could be a really fun game. This much progress in 24 hours is very impressive.
I like the idea, but unfortunately I kept losing because he walked off the play area :(
I was poking around trying the figure out what is going on and then the whole thing clicked. A cool concept, but I would tweak the speed and usability, to make the experience as enjoyable as it is novel.