i made a new post about this and why its crashing. you probably don't meet the system requirements which is why it keeps crashing.
try comparing your system spec to the required specs on the game page.
ok i'm here again to talk about the crash of UE4Game-Win32-Shipping
apparently i need 8 gb of minimum ram to run the game. this is why it keeps crashing.
i have all the correct system specs exept my ram.
i used to have 8gb until my mechanical hard drive broke. i took the pc to get fixed and when i got it back my ram changed to only have 2 gb for use and 6 gb for hardware reserve. so i think my technician messed up my pc. which is why i can't run the game.
and i also think that my technician also messed up some of the ram slots. cause if i can remember there is atleast 1 or 2 ram slots for hardware reserve.
so now that i know what the problem is now. i could say that my old post about this crash and anything related to this is now.
SOLVED!
for anyone else that has this issue i highly suggest you check the UE4 requirement and compare it to your system specs before playing or using any of their programs.
I think I have a solution. Things are saved by there position correct?
So when you log back the items are still there but they are just detached.
So what about creating an I'd to each new item. Like the current Id for this item is 1. If you buy a new item that new item's Id will become 2. This makes each item unique.
The ids will work as a group connection Id. Like 1:2:3
1 is the blade. 2 is the guard. And 3 is the handle. The semicolon acts as that attachment between two ids.
Basically when the game saves the ids. If you load back in the game. The gamewill automatically attach those ids based on your save file. Fixing the issue that your having.
From all the topics I have red to videos I have watched I truly believe your game has a massive amount of potential.
So far your game has become very popular even though there is a ton of bug and it in alpha stage.
It's even so popular people are hyped to even cheat in it.
Your game has so many combinations of weaponry that the possibility seems endless.
If you where to add a weapon's creation table as in you make blue prints for new weapons just imagine the creativity people could use that for.
Your game even though it's not complete has risen very high.
and I feel that you will succeed further with this game.
- eprosync
don't worry everyone eventually he will add a mac version but this mean that he might have to change a few stuff in the games mechanics and engine. Also he may not do it until his game is almost clear of bugs. So I suggest this...
KEEP CLAM AND WAIT.
In the meantime there are other game to be played that can run on mac. But for now just wait until the dev is either finished with the removal of bugs or until he thinks it ready for an OS transfer. The developer is working hard so don't push him to far. I notice a lot of you guys want the mac version so badly but you have to understand that things can't be rushed or else the out come will be bad. Again
KEEP CALM AND WAIT.
-Eprosync aka an interested player
about 3 days ago i downloaded the game for the first time. i was so happy.
until an error log popped up saying that an unreal process has crashed.
i report the 2 log files to the developer. But something was just bugging me to find out what the problem is.
so i got myself microsoft visual studio 2015 to open the dump file.
i took a good look a the dump file and i noticed the error was coming from UE4Game-Win32-Shipping.
i did not know what that application is but i decided to look into it.
0xC0000005
''The thread tried to read from or write to a virtual address for which it does bot have the appropriate access.''
so now i though to myself.. what if i ran it as admin? nothing change. so i though to myself. is it just a bug in the process or do i need to give it access to that virtual address.
so i came here again to get my question an answer. if you need me to post the dump file log (or the file itself) feel free to ask.
-eprosync
hello again developer and everyone else having problems with the alpha version.
i just wanted to tell you that if you use the itch app to download the game it won't give you a choice or a specific system type to download and run on your pc. An example of this: you download the game but its 64 bit version not 32 bit. the result you can't run it on your computer.
i know your working hard to remove almost every problem so i just wanted to point this out for future updates
look everyone the developer is working hard to fix problem and make the game have the least amount of problem possible. He will make it work eventually just give him some time to do it. Not all games work on all OS and platforms. you should be thankful that he is not jsut working for mac but also for linux.
i have a good idea but it might making the game more complicated due to the selection of weapons you need to create.
i was thinking of an expansion in weapons. like once you have made all the types of melees you then unlock a new weapons catagory.
an example of that is flintlock weapons and ammo.
basically just more stuff to be sold to customers.