I'm glad you liked it!
EspressoGames
Creator of
Recent community posts
I'm glad you liked the music and art, it was a grind for me to make 5 full soundtracks (our game bugged and only played the loop section not the into or exit and we didn't have time to fix it), and all the assets.
I'm really happy that a lot of the feedback for that stuff is positive, as I'm not super experienced with either sound design or pixel art. Thanks :D.
It was a lonng discussion between us whether to have the number oriented on the same face, or based on the input during the jam. Maybe adding a "flip indicators" option would help?
Also, the time to move I wish I could've implemented a tweak able delay, but when I made the animation they were pretty tuned to the delay that we set, and I didn't have time to change the functionality of that. That was a thought of mine too though.
The thought to undo a move didn't even come across our minds, that would've been a great addition.
I'm glad you liked the levels though and they weren't too hard.
Thanks for playing!
Understandable. The Roman numerals were hard to get right. To maintain the pixel aspect of the game we didn't want to just made "smaller versions" of the die and numbers felt a bit strange, but on playtest we did run into a similar conclusion. I appreciate the feedback.
Personally I'm glad you liked the atmosphere and graphics, as I did them all over the past few days, and I was hopeful that they stood out!