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EspressoGames

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A member registered Jul 26, 2021 · View creator page →

Creator of

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I'm glad you liked it!

yeah... I wasn't able to get the loop quite right before the game jam was over. I have it somewhat fixed in post though! Thanks for playing!

oh, and our game was made for the 800x600 res of the webgl build, that's why there were so many issues with the background that you had.

I'm glad you enjoyed it! I just hopped on but I'll go check out your video right now!

Very similar to our concept, I liked your presentation of the isometric die! 

Ours was space themed though :D

I love the art!!

I'm glad you enjoyed it!

I'm glad you liked the puzzles!

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Thank you, the stream was fun to be on thanks for the interview!

Thanks so much! I'm glad that the atmosphere was enjoyable, even if it wasn't your type of game.

I put about 15 minutes into it, so maybe I didn't have enough time, I guess it hust never clicked how the faces of the dice played into the game. Maybe I just missed something though.

Cool game! I liked the art. It probably could've used a tutorial though.

Check out my art for the game my team made!

I'm glad you enjoyed the visuals! Thanks for playing!

Good tips! Thanks for the feedback, I'm glad you enjoyed the puzzles.

Will do chief!

I'm glad you liked it! Yeah the roman numerals were planned to be toggleable with number but we didn't get around to adding that feature. Thanks for the feedback.

I'm glad you liked it even though puzzles aren't your thing.

It was too much for me in the beginning too lol.

Im glad you enjoyed it :)

thanks a bunch! i worked hard on the art :D

kind of hard to play but i like the visuals a lot.

cool idea, cool graphics, fun! shame it crashes after i kill skelly :(

Thanks for playing, I'm glad you liked the theme!

Thanks for playing! Making it that far is great. Yeah I accidentally put those two walls on the floor layer. Whoops!

thank you for the feedback!

I liked the art and music a lot, and the dice roll sound was very satisfying :D

I liked the isometric view a lot.

the art gave me nova drift vibes. good job!

i liked the art!

I'm glad you liked it!

great art :D

cool clicker game, I like the "twirl" animation!

good visuals!

very cool art, it was fun to try to make "strats" with the die!

I'm a big fan of roguelikes, so this was right up my alley.

I'm glad you liked the music and art, it was a grind for me to make 5 full soundtracks (our game bugged and only played the loop section not the into or exit and we didn't have time to fix it), and all the assets. 

I'm really happy that a lot of the feedback for that stuff is positive, as I'm not super experienced with either sound design or pixel art. Thanks :D.

It was a lonng discussion between us whether to have the number oriented on the same face, or based on the input during the jam. Maybe adding a "flip indicators" option would help? 

Also, the time to move I wish I could've implemented a tweak able delay, but when I made the animation they were pretty tuned to the delay that we set, and I didn't have time to change the functionality of that. That was a thought of mine too though.

The thought to undo a move didn't even come across our minds, that would've been a great addition.

I'm glad you liked the levels though and they weren't too hard.

Thanks for playing!

We wanted to add almost like the "boulder" in Pokémon, but with a little more complexity. It did get challenging for us. I'm glad you liked the tutorial style! I took Jonas' tutorial tips to heart haha.


I'm glad you liked my art :')

Understandable. The Roman numerals were hard to get right. To maintain the pixel aspect of the game we didn't want to just made "smaller versions" of the die and numbers felt a bit strange, but on playtest we did run into a similar conclusion. I appreciate the feedback.

Personally I'm glad you liked the atmosphere and graphics, as I did them all over the past few days, and I was hopeful that they stood out!

Thanks! It was a grind, but I'm happy about the result.