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A jam submission

New BabelView game page

A first person shooter following a detective who faces the spreading darkness on an abandoned colony planet
Submitted by Eva Unit 00, Michael Macapagal — 2 hours, 18 minutes before the deadline
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New Babel's itch.io page

Results

CriteriaRankScore*Raw Score
Art#214.2814.281
Music#613.5003.500
Gameplay#683.4693.469
Overall#683.7763.776
Originality#753.7503.750
Theme#1383.4383.438
Is the graphics 1 bit?#2354.2194.219

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 25 to 6 of 25 · Next page · Last page
Submitted

Neat Game! I am one of those people who needs inverted controls and I probably could progress further with that added.

Submitted

Wow, this is a very nice game and you done this in such a short time!!!!

Submitted

Really enjoyed your game, amazing work. The things I liked the most where all the 2D and 3D assets, also the music was really nice.

Regarding level design there is a lot of improvements to be made but overrall nice game. Also the quests where intriguing but I really only went the only way possible ignoring the indications of the guys talking. Sometimes the text was a little hard to read due to the font being soo thin.

Also I have some questions about some stylistic choices:
- Why did you make the body visible? I think it was weird seeing it a first, lmao
-  Why do you implement a light system, I think it would have been better to leave the torch on at all times, without  it was really difficult to play.
- The crouch was too op and difficult to control, but it was very fun, I think you could have made it a core mechanic the use of this zero friction mode but on the other hand why did you put it? It doesn't make sense in the context of the game lol.

Submitted(+1)

I am amazed at how much can be done in 14 days. I like the background music, on the other han   combat music drives me mad, and combat feels very difficult for me. But It's an outstanding submission.

Developer

Thanks for the input! The combat has a lot of mechanical complexity in the movement which once understood makes the game easier, but it's likely too much to expect somebody to grow a full understanding of within the short runtime which is definitely something to keep in mind for future jams. Good to know about the music as well!

Submitted(+1)

Very nice game! I like the overall style very much, the music, art and the very interesting plot. I can tell that very much work was put into the project! Controls feel smooth amd well done. Music loop while fighting could be a bit longer as it can get annoying during fights as it is played quite often. Upgrades would have been nice as well (or did I miss this?) - but all in all its incredibly artistic! Im impressed! :D

Submitted(+1)

WWOOWW what a game, I hope someday I can make a game like this.

Submitted(+1)

This game is a work of art! congrats on the aesthetics, and good luck on the jam :)

Submitted(+1)

Nice graphic, but I'm a bit stuck after shooting a few enemy.

Developer

Where did you get stuck if you don't mind me asking?

Submitted(+1)

It looks like your game is drawing a lot of gray colors to the screen, in addition to black and white (and it looks like it's not just from in-engine transparency, one of the allowed exceptions). I tried the desktop build to make sure it's not just web browser weirdness. I can see you were attempting a dithered look, but it seems some extra shades slipped through.

Developer

It's just black and white, there's no AA on the textures. The eye can just be tricked by how dense the textures are. Unless I don't understand something about how unity renders textures which is possible. But none of the textures themselves (besides a single one that was given to me really compressed) have any grey on them or AA to fuzz them up. If you blow the textures up in size they're very clearly 2 colors. But just to clear up confusion I'll blow them up a bit because it's possible some monitors may blur them together.

Submitted (1 edit) (+1)

I should have said, I didn’t just eyeball it, I copied a screenshot into an image editor to check. (I used that same technique for my game to find places where I accidentally used more colors.) One example is the  gun in the lower right has shades of gray. I can post a screenshot later.

Edit: https://imgur.com/a/nRyfdDu It's even in the dithered part. I used the Win+Shift+S tool that's built in to Windows to screenshot the game, which I don't believe adds any extra AA to the image but I could be wrong. Does the game have a built in screenshotting feature?

Developer(+1)

Oh shoot I'm sorry for not believing you... Thanks for letting me know I'll get those in photoshop and sort them out! 

Submitted(+1)

great game, can you try mine

Developer

rated!

Submitted(+1)

Wonderful really wonderful, liked style a lot - music, art, them, story, but i recommend to make sounds louder if you are near the sound source and quiter if the one far away, very impressing, excellent made for a jam

Submitted(+1)

I really like shooter games, I had a lot of fun playing it. It has a climate and the story is very creatively written, great job!

Submitted(+1)

Really nice game :)
I like the story and mechanics. The visual is soo cool! I love it!

Great submission! Good job!

Submitted(+1)

This is a really nice, classic shooter, and that intro narration was a surprised. I love the story concept. I might've missed it, but a way to pause would be a great addition. Overall, well done, especially for the time crunch! 

Submitted(+1)

Reminded me of 007 for N64 (a very high compliment). I really liked the voice acting and the story elements! Great submission!

Submitted(+1)

Very Impressive Game! The story was intriguing and the gameplay was fun. Some feedback upon getting hit would be nice and going to the vehicle on the final level could've been better communicated. But overall had a great experience!

Developer

That's amazing to hear! Making sure it's fun is always the number one priority! By the way I see you commented on a lack of hit effects, did you play via browser or exe? Because the newest browser version includes damage grunts and a blood splatter effect when you get hit. 

Submitted(+1)

Played via browser i left the comment a couple of hours after i played it so you must've updated since then.

Submitted(+1)

This is really a great shooter! There are many mechanics to use (dodge roll, slide, bullet time), so it doesn’t feel repetitive. I really enjoyed the narration and the music, and the voice acting makes the immersion even better. It’s a bit of a shame that the tower theme seems somewhat sidelined, but I got stuck after the phone booth, so I assume it comes later based on the screenshots.  Also, the shader is very well done! Great job on this submission!

Developer (1 edit)

Thanks for the feedback! I'll try to make the backtrack to the locked room after the phone booth more obvious. As for the tower, its actually the space elevator that's brought up in the dialogue a lot and you can see in the distance! But I get how that could be unclear. 


But the gameplay is the most important part, and hearing an endorsement like that is amazing! Thanks a ton! 

Submitted(+1)

Very cool shooter, I couldn't get past the waves of enemies where all the cars are but I had fun trying. I like the narrative and setting. The art and sfx were great. I think taking damage could be better indicated. Overall a really great submission!

Developer

That's too bad to hear about not being able to get past that arena, but I'm really glad you liked it! I'll get right to work on patching in some damage effects! 

Also, would you mind telling me if you had all three weapons and knew how to use your dashes and bullet time before you entered the arena you couldn't get past? Just trying to get some information for balance changes :)

Submitted (1 edit) (+2)

Sure, I had the machine gun, shotgun, and pistol and I was using rolls and slide and bullet time. Im not sure if infinite sliding was intended but I made use of it to get around quickly. It seemed that no matter what I did my health would just get whittled away, dashing in to try and pick up health drops usually ended in a net negative, running away to safety and cover wasn't effective since there was no regen it just seemed to delay the inevitable.

Submitted

I agree with this feedback. But also I'm just not very good at shooters lol

Submitted (1 edit) (+1)

The game is really great! The story is interesting, and the art is beautiful.

However, the gameplay feels a bit too challenging due to the limited availability of bullets.

Ading some direction guide arrows would be great! (I got lost.)

Developer (2 edits)

Thanks! I'm really glad to hear you enjoyed it! It can be hard sometimes to tell just how difficult something can be when you're the one who made it but it seems like I should tweak the difficulty a bit.

Also would you mind telling me where you got lost? 

(+1)

Really impressive stuff!

Viewing comments 25 to 6 of 25 · Next page · Last page