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FAD's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #1 | 4.700 | 4.700 |
Audio | #1 | 4.400 | 4.400 |
Gameplay | #64 | 3.500 | 3.500 |
Overall | #92 | 3.500 | 3.500 |
Graphics | #335 | 2.200 | 2.200 |
Theme interpretation | #358 | 2.100 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL:
https://github.com/DouglasOrr/FAD
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Comments
The game was pretty cool :D
Out of all the jam games I think I spent the longest on this one (which is a good thing given my poor attention span) The listening to audio only mechanic is really interesting and I liked it a lot. I also sort of went to your git page to take a look at the level maps as I was trying it out :P
The game is really unique though I kind of looked dumb sitting before a pc staring at a blank screen for nearly half an hour hahaha. Great job with the game!
Thanks! Glad to hear you enjoyed it; I think it expects quite a lot of player patience, so I'm encouraged by your message. And a bit of "background research" is a good idea - I did wonder if anyone would try that :-).
Best audio from a game I've played in the jam. Really like the idea and the fact this game can be played with your eyes closed. By the way, what does FAD stand for?
Thank you for the kind feedback! FAD was for "field alignment device", which we made up. It seemed like a reasonable term for an audio compass / GPS.
Amazing!
Oh wow this is unique! Very good entry! Absolutely loved the voice acting and other audio elements. Very interesting that there wasn't any visuals but I could faintly see something on the screen but I thought I was tripping out haha. The sounds of the FAD did make very calm and peaceful but at one point I was very relaxed and I crashed my boat ahha, what a bad captain!! Thanks for sharing and good job!
Thank you for the kind words! My wife will be delighted to hear r.e. the voice acting. And I had a similar problem during late night testing sessions - I would close my eyes, microsleep & crash :-)
The gameplay is surprisingly intuitive and and pleasant even without any visuals. I did feel that I started expecting more variety sooner than the game introduced. I got to a point where I seemed to be stuck (both directions produced very faint tones but I couldn't move forward in either direction without bumping into something). Perhaps the gameplay can be combined with other elements for a bit more guidance.
Thanks for the very helpful feedback! Yes, I've noticed that most players aren't getting quite as far as the main challenging gameplay element which is active echolocation (but this is a reasonable way in).
You've hit my nightmare bug - sorry about that! Particularly before you get the sonar there's not much you can do if the (extremely basic) pathfinding sends you into a wall. If you're curious - sounds like you got stuck somewhere in this map.
Very innovative way to indicate movement, I like that you used a completely new approach and ditched the visuals completely. I think this is very interesting and makes for a very interesting concept that should be further explored.
I wish there was more of the story/about the characters that was revealed througout the monologue to keep enticing players to mover forward. I think this has so much potneital, especially from a designing for accessibility stand point.
I’d delve deeper into this if I were you, this is a great jump start for a solid game.
Great job! Looking forward to seeing more of your work someday!C:
Hi Yaz, thank you very much for the kind & helpful feedback! I agree there is much more that could be explored in this format. In particular I thought it would be a good place to explore issues of trust & freedom in a situation where you have to rely so heavily on your audio guide.
Cheers!
I really liked the gameplay. I could close my eyes and follow the instructions and the sounds of the tones to make my way. I would have liked some kind of goal that I was achieving along the way. Also, I couldn't tell how this was related to bugs. Thanks for sharing.
Thanks for the comment and feedback - much appreciated! To be honest the bug connection is very tenuous, I was going for something like "my screen is bugged" (but now I say this, I realise it may be etymologically way off.)
What gave you the idea for the game? I was really impressed with the idea of just listening to someone's voice and avoiding the directions that you heard tones in. Technologically it reminds me of the Glide Slope Indicator technology used on airfileds to land airplanes. In that technology two radio frequencies are projected down a runway and the landing airplane has to fly between them. The pilots don't hear the frequencies, but the plane's instruments turn the signals into visual indicators that tell the pilots how far right or left of the runway center line they have drifted.
That's interesting, thanks - I hadn't made that connection! The original idea for the game mechanic was active echolocation (sonar), which comes in a bit later, but I thought I needed some sort of compass to guide you through in general (otherwise it was a bit too hard), and after a few experiments the tones turned out best. The "no graphics" constraint itself was something I'd been toying with & have wanted to try for a while.