Yes, sorry about that! It is FG_Interior_A2. So, not FD actually. Oops!
fallenlorelei
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I have two speakers right now. The "Smart Speaker" settings work for their names using Auto Speaker. But when using the Message Sounds, it's picking the wrong preset.
If speaker 1 has id 1 for their message sound, and speaker 2 has id 2 for their message sound, speaker 1 ends up using message sound id 2 and speaker 2 doesn't have any sounds.
So then I switched speaker 2 to use id 1, and now they're both using sound id 2.
Hard to describe sounds through writing, I know ... !
Here are the settings: (edit, I forgot I can't post pictures without itch yelling at me)
- Filename: UI_Button_Click_07
- Interval: 4
- SE Config: 80, 150, 0
- Variation Config: 5, 10, 0
- ID: 1
- Filename: UI_Button_Click_08
- Interval: 4
- SE Config: 80, 150, 0
- Variation Config: 5, 10, 0
- ID: 2
They are both 1 and 2 of the array fields respectively, just in case, although I'm pretty sure I'm using the Id #s correctly here.
Then for the Smart Speakers, I have
- Face Image: Aery_Pixel_Face-nohat
- Index: 0,1,2,3,4,5,6,7
- Speaker Name: Aery
- Window Skin: [blank]
- Font Face: [blank]
- Message sound id: 1
- Face Image: Seraphina_Pixel_Face
- Index: 0,1,2,3,4,5,6,7
- Speaker Name: Seraphina
- Window Skin: [blank]
- Font Face: [blank]
- Message sound id: 2
With these settings, Aery is speaking with message sound 2 and Seraphina doesn't get any sounds. Then when I switch Seraphina to message sound 1, just for testing, they both end up using message sound 2.
And now I just put them both to message sound 2, for testing, and neither is using any sounds now. Oof.
Am I misunderstanding the ID system? Let me know if there's something I can change to fix this weirdness :) Thanks so much for your help!
Thanks for the response! I got the plugin loaded properly in your Sample Project before testing. The Auto Face feature works in your sample but not any of the Auto Speaker events. Also if the Window skin is supposed to change (I saw it's set to Window5 in the sample project), that's not working either. I'm gonna need to reply with my screenshots cause Itch keeps yelling at me about sizes lol.
I'm not able to get this to work, in my project or in your sample project. In your sample project, no name appears: (had to delete screenshot cause it was too big).
In my project, no name appears as well, but I have this error in the console (no error in your sample game though):
Uncaught SyntaxError: Unexpected end of JSON input
at JSON.parse (<anonymous>)
at Object.createParameters (EliMZ_SmartSpeaker.js:193)
at Object.initParameters (EliMZ_SmartSpeaker.js:186)
at Object.initialize (EliMZ_SmartSpeaker.js:181)
at EliMZ_SmartSpeaker.js:284
Pretty sure it's all set up right though! Thanks for your help :)
I've been obsessing over AI recently and was so excited to see this! The opportunities are endless~~ I think the biggest thing I'd love is a cutscene generator. Basically you put in a prompt like, "Harold finds a girl being attacked by a wolf and runs up to save her." It would put in the events of Harold, the girl, and a wolf, and then code in the moveroute and full dialogue between Harold and the girl, complete with face graphics.
For my situation specifically, I have the entire script for my game written with dialogue already. So I'd love to just paste it into the prompt and see what it does!
Hi, thanks for the warning! I do have the Source listed though - it's the google drive URL. Does it not work for you? I have it set to anyone can View. https://drive.google.com/drive/folders/14tYnzQwzud3HDrtW8Fb_jRJvnH3lyK85?usp=sha... I can fiddle with some settings if it still isn't working.
I really love your plugins, but they're not compatible with MogBattleHud - or at least, I get errors when I enable this plugin when BattleHud is on, and no errors when the hud is off. Do you have plans to add compatibility? I haven't bought this minimap yet but plan to if everything works nicely together in my game. Thanks so much!!