It could be clearer how much of it is pure luck with how the dice roll, and how much (if any?) is tactics in chosing which of them to roll next.
Very smooth and polished presentation.
Criteria | Rank | Score* | Raw Score |
Sound | #14 | 4.040 | 4.040 |
Aesthetics | #81 | 4.120 | 4.120 |
Fun | #84 | 3.840 | 3.840 |
Mechanics | #123 | 3.640 | 3.640 |
Theme | #336 | 3.040 | 3.040 |
Story | #438 | 2.160 | 2.160 |
Music | #490 | 2.160 | 2.160 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
2
Did you use any existing assets? If so, list them below.
Sonniss GDC audio, Kenney's music
Link to your source?
https://github.com/HenriHuh/DeathJam/
It could be clearer how much of it is pure luck with how the dice roll, and how much (if any?) is tactics in chosing which of them to roll next.
Very smooth and polished presentation.
Thanks for playing! The strategy and luck are something we would love to expand on or at least clarify. Right now it’s purely random except you can’t roll the same element twice. There is some strategy though as you can identify dice that would connect more than one combo, which means you have more desired outcomes per roll. If those potential combos also work with the dual element faces, that improves your odds even more ^^
Not really my style of game, so I only got 1 skelly to dance, but did enjoy the dance.
VERY addictive - stuck through it till I completed each grave despite feeling like some of the number requirements were cruelly high haha. The dice sound works perfectly in a very satisfying way. I think there's an interesting inherit problem with the game though where rolling a die 6 times and still not getting what you needed feels frustrating. If it's currently truly random, there might be an argument to be made for fudging the chances a little bit in the player's favour ;) Well done though!
Fantastic game.
Defaulting to mobile size was a little annoying but wasn't a major issue.
nice-looking game, I like the end with the dancing skeletons, and I like the dice throwing, bit too much of a luck game for me though but well done
Things I liked:
-Visuals were fun and the dancing skeleton was hilarious!
-SFX were so satisfying and the particles when you got the correct symbols was super impressive!
-simplicity of the game
Things to improve:
-not a lot of control when you know which one you need to change, it comes down to luck, not skill which does not always make things fun
-once you get 5 and you get a free roll, it slows down as I am waiting for my next move
Overall:
Fun dice game and a very unique take on the theme! Super cool and would love to see more! Good job, really polished!
Beautiful game. Nice mechanics. It's fun. Those animations are nice and the SFX are very satisfying.
Nice game, I usually steer away from candy crush style games, but this one had me play through to the end of level 6. The animations were amazing, very well done, and I am very grateful for the balancing done by including multiple icons on a single face of a die. The satisfying re-rolls work wonderfully, I would have liked something to happen once I'd completed all 6 levels and got the skeletons out, but otherwise great game!
pretty fun , i couldn't tell which icons represent what except for the heart , but it was still addictive enough to play through
Really enjoyable game! The feedback of the dice rolling is super satisfying. I do feel a little bit like the game at part plays itself without me having much agency, but I guess that is the nature of dice games! :D
This was really fun. Reminds me of old popcap games I used to play. Getting matched dice is so satisfying and makes me want to play more :)
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