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Felipezxkq

35
Posts
3
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2
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A member registered Dec 19, 2021 · View creator page →

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Environment was cool, I think this was a preiovus game of yours that you tried to adapt to the jam. Anyways, we recommend to put some description either inside the game or in the itch page.

Idea was really good, I'm sure it could have been developed further by making more mechanics for both zombies and humans. I would really have liked any type of sound or music, but presentation was ok.

Art was pretty, I'm sure you didn't have enough time. Making the mechanics of ragdoll and gameplay in the timeframe of the jam is hard. It would be cool if you keep working on the idea, and also add music and sound to it.

Fun gag game. Art and music was perfect, I only didn't like that you made the treat so difficult to eat.

Relaxing Lo-Fi music and environment. Physics was kinda weird and slow, it would had been interesting having more interactions with the objects and maybe another level, with some kind of reward. However, golf, art and Lo-Fi felt coherent

Enjoyed the game, really liked the sound effect when it gets close

Smple and fun idea! Had a good time playing it

Loved it, I actually laughed when it booted. This is a very clever Idea and it's nicely executed. Loved the visuals as well. I feel bad for tamagotchis now.

I liked the aesthetic and presentation. I would have liked some text or information to know what to do or what the objective was.

It's a very nostalgic game, I felt like playing miniclip in 2003, and that's charming! That being said, I struggled to understand the "roles reversed" thing in it. But nonetheless, I enjoyed it a lot.

Loved the medieval rock music and the art is cute also. The twist I kind of expected from the title but I enojyed it anyways

I really enjoyed the execution of this game, and never thought i would play as a boulder. I love rapid tapping games. Also, the graphic style was very clean and minimalistic.

I really enjoyed the execution of this game, and never thought i would play as a boulder. I love rapid tapping games. Also, the graphic style was very clean and minimalistic.

Yeah, love Godot! Thank you for playing the game!

Thank you very much!

Loved the ambient, art, music  and game mechanics.

Very real game, nice art and music.

Thank you for playing the game!

Thank you for playing! Yes, we didn't have enough time to make the main mechanic less predictable, or adding other playable enemies.

Will check the character's hitbox. Again, thank you for playing

Thanks for playing our game! Yes, we wanted to do more with the "kill the hero phase", such as making it less predictable or playing with other enemies, but didn't have enough time.

Great dialogs, art and pies. The mechanic is beyond punishing, but worth exploring nonetheless.

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Yeah, I just wanted to make lasers. I didn't have the time to make them all different colors, but I enjoyed making them. Thank you for testing my game!

I felt like the other robots were there to protect me, my real enemy was the chaos I myself provoked with my bullets. The implementation of the limitation was perfect. There are 2 options I can think of to fix the big map/surprise-misile problem, you could either zoom out the camera or you could somehow hint that a misile outside of view is comming. All in all really cool submission, I enjoyed it, you definetely should keep working on this.

Thank you for playing it and finding a bug. RMB was not intended, I will look into this. I'll keep working on a variation of this game.

Thank you for your review, the whole budget went into the laser indeed, so I'm glad you liked it

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Hey, thank you for playing. I will look into the performance setbacks, it is probably due to me doing something dumb honestly. (It might be all the laser particles shooting at the same time in the whole scenario)

Very polished game for 3 days of development. I loved the colors

Very complete game, I liked the art style (although it seemed geared towards a younger audience). Everything worked great.

Hey, thank you for playing. Yeah, the enemies were never meant to be enemies, why would you laser a dog??

(thats a checky lie, in reality I only had 24 hours for making the game and didn't implement stuff such as enemy damage and drone collision)


Again, thank you for testing the game!

Very strategic game, you implemented a lot of things into this in a very short amount of time. I would present the instructions at the beginning without needing to press a button. I enjoyed it.

Very chill music and clean environment. You didn't have time for this jam but using your assets and learning for another one would be great!

Challenging game, and lot of particles. The use of the limitation is kind of not there really, but other than that I enjoyed it!

Great game, it required some adaptation to the mechanic, as "it is all about timing", but once you get the hang of it, it becomes very enjoyable

Great environment, polishness and concept. I would short a bit the text at the beginning (but keep the humor), and also the game needs checkpoints, although it is understandable you didn't implement them during the jam. Neat concept and use of limitation!

Great use of the limitation, very enjoyable game!