This game is a bop! Love the very literal idea of role reversal here, and all things considered it's pretty well executed! Maybe there could be a hint menu you can toggle that shows the outlines of different coloured blocks to help with the puzzle aspect? Overall though, really solid, I enjoyed myself!
FinnStrike
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This is quite fun, playing as the Kaiju feels fluid, though it felt like it was difficult to avoid being hurt (maybe I'm just bad tho lol), but art and sound design are great! I think a You Died screen could help manage the transition and maybe some sounds to indicate the player being hurt as well, but apart from that, nice game!
For a game made in 48 hours this is extremely impressive and was a BLAST to play! The procedurally generated puzzles and the visuals and transitions really BLEW ME AWAY! Only criticism is that you can tell when the music loops, but honestly that's such a minor issue and only a musician would really pick up on it. This game was, all puns aside, absolutely amazing and I'd love to see this transformed into a mobile game or something similar!
This definitely feels like a passion project, so glad the theme allowed you to express your passion for moths! Gameplay was pretty cool, though I will say the moths feel quite janky, and maybe there should be a bit more challenge in that they might slowly fly away if you drop them into frame too early, and you have to try and get them back in. That said, for 48 hours this is still really good, and that stuff is more for further development. Also, really like the art! Overall, great job!
This game is above and beyond anything else I've seen so far. The graphics, the art style, the gameplay, the vibe, everything is absolutely perfect! So incredibly fun and addictive, with some decent skill involved while never feeling unfair. You've created an absolute masterpiece, and this definitely deserves to be in the top 100. Amazing!
This is really fun to play! The music is great, and the varied combat between close up punch and long range shooting works really well. The art is very stylized and feels fresh and fun, and the sound design is great too!
The simple premise and objective works well here, but I think this would be even cooler with more of a story. Regardless, it's amazing what you achieved in so little time, and I'd love to see what happens if you choose to work more on it!
Hey, thanks for reviewing our game! The feedback is appreciated, and we are working on expanding the orb combat mechanic for the next release.
As regards to the enemies, we do feel that the rats are more difficult to fight than was intended, and have come up with ideas to improve the combat and tweak the difficulty. What you said about a hit flash is interesting, I think that might be a cool thing to implement and would help to let the player know when an orb has connected. Tweaks to the sound design might also help with this.
And don’t worry, we plan to have many more levels and much more content in our next releases, this is more of a demo at this point than anything.
Again, thanks for taking the time to share your feedback, it really means a lot to us!