Bloody hell, I couldn't even get past the first few moments of the game... Looks really pretty though, maybe have a smoother difficulty curve...
Firath
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I'll make the grappling faster next time, I agree, and I'll add a main menu too. I was toying with the Quake menu, but I understand why you would want a real one xD.
I know the music wasn't best fit, originally it fit the idea, but with time constraints, the levels didn't match up with it in the end...
I agree also that the execution was "not so good" too xD, in the end I should have spent more time on level design.
Thanks for the feedback!
Planned on adding times, but ironically ran out of time. Oh well. I could also have added subtitles, as its unclear what the voice says - "Prisoner, welcome to Limbo", and "Get to the end of the course, and you may earn your freedom."
Feedback appreciated, would have liked more levels, and better thought out levels, but again, not enough time. Two weeks is plenty, but not when you have other things to do too :D
Anyway, I hope it isn't too aggravating!
PS it's meant to be a rhythm game/3D platformer, but I bit off more than I could chew with that, so it's only kind of rhythm based... and the platforming is more like... Falling with style.
Yo man... Very surreal, I love it. Too hard though? I couldn't get very far, and starting again felt like a chore, so I had to give up after I died a bunch. I enjoyed the bug that allowed me to climb using the "squasher" blocks though - if you go into them to get squashed, and allow space to move forward, you can jump through them to the next part of the level.
Awesome! I got 104200 before the waves were too much and I couldn't dodge anymore xD Love the graphics, soundtrack, and mix of genres. I would love to see powerups, like invincible mode for a short time or health pickups so I could play longer, also, and this is the most important for me, if you hit the ball on the edge of the "player", make it go more diagonal, or if you move, make the ball move in the direction you move in. Otherwise, awesome work :D
Hey, very fun, Love the movement, and the line begin the player really helps as a mechanic. The core mechanic is great, and really well implemented. I didn't realise at first, but when I did, it was cool. One piece of advice for things like this, and others made the same mistake - place fake shadows directly below the actors. This way, the player knows where they are when they jump. Look to Mario games for examples of this. :)