Great art design and characters. The gameplay was cool and had me wanting more! I can see you adding more complex levels and puzzles as the game progresses. Nice job! Here's a link to my playthrough... https://www.twitch.tv/videos/1671607757?t=00h49m23s
Thank you for playing! I enjoyed watching your reaction and the feedback. It gave me a couple of ideas for moving forward whenever I do get around to that
I like the character and style of the game…
The gameplay is also quite good with all the other parts and rocks that block vision and hamper movement…. Well done!
I stupidly had the game look for the exact number of parts required rather than a value greater than or equal to what's needed so a double could throw it off. I guess I assumed a double wasn't possible. Should be good now
Nice game! Good art, and the sfx contribute a lot to the feel. I like how the parts have some weight and momentum, which really makes me feel like I'm dragging them out of the pile.
Nice! The gameplay works nicely and the (excellent) art and music go together well. If you have too much time on your hands, it would be great to see some different illustrations of Clavis looking skeptical, disappointed, impressed, astonished. I think it would add to the feeling of the game.
Thank you so much! Making different emotes for Clavis is a good idea but I've got so many other projects going on. I might do it in the future though because this jam got me in the mood for making a WarioWare-style game
Thank you for the feedback! This resolution felt the most right on my main monitor. I see it being an issue though on other screens since it is way too large on my other display. I wasn't sure which one to trust
Comments
Great art design and characters. The gameplay was cool and had me wanting more! I can see you adding more complex levels and puzzles as the game progresses. Nice job! Here's a link to my playthrough... https://www.twitch.tv/videos/1671607757?t=00h49m23s
Thank you for playing! I enjoyed watching your reaction and the feedback. It gave me a couple of ideas for moving forward whenever I do get around to that
Happy to hear! Thanks for making it...
I like the character and style of the game… The gameplay is also quite good with all the other parts and rocks that block vision and hamper movement…. Well done!
Thanks a lot for the feedback
I think i did a good job
:/ Thanks for playing! And for showing me this. I guess that's something I need to look into.
if it helps, i think i got it when i was going from 11 to 12, i heard the sound 2 times and was 13/12
Thank you! That does help me understand the issue
I stupidly had the game look for the exact number of parts required rather than a value greater than or equal to what's needed so a double could throw it off. I guess I assumed a double wasn't possible. Should be good now
Nice game. Love the rocks to add confusion. Well Done.
i think this idea is simple yet pretty creative! it’s fun and definitely worth developing further
Thank you! I think I might eventually take this idea further
I appreciate the polish of the art and physics of moving the parts and rocks. Solid submission!
Nice one, I like the concept
Easy to undestand and the difficults adds a little complexity to it;
Nice game! And the art style is pretty good!
Nice game! Good art, and the sfx contribute a lot to the feel. I like how the parts have some weight and momentum, which really makes me feel like I'm dragging them out of the pile.
Thank you for playing and for the nice feedback!
Cool game idea, reminds me of a Legends of the Hidden Temple objective.
Nice! The gameplay works nicely and the (excellent) art and music go together well. If you have too much time on your hands, it would be great to see some different illustrations of Clavis looking skeptical, disappointed, impressed, astonished. I think it would add to the feeling of the game.
Thank you so much! Making different emotes for Clavis is a good idea but I've got so many other projects going on. I might do it in the future though because this jam got me in the mood for making a WarioWare-style game
Incredible graphics and interesting game play. But why such a large screen resolution)
Thank you for the feedback! This resolution felt the most right on my main monitor. I see it being an issue though on other screens since it is way too large on my other display. I wasn't sure which one to trust
Great art. Good job.
Thank You! Maybe I should draw in this style more often