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A jam submission

Mushroom Boy Destroys the Void: Speedrun Any%View game page

MiniJam 160 - Speed is Key
Submitted by Joe Shanahan (@JoeShanahan), Erik D Seichi, Adam Tingley // Wrecker, gremalino — 41 minutes, 16 seconds before the deadline
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Mushroom Boy Destroys the Void: Speedrun Any%'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#323.5243.524
Overall#433.1903.190
Concept#443.3333.333
Use of the Limitation#462.9052.905
Enjoyment#463.0003.000

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
4

Software used
Unity

Use of the limitation
You play as a speedrunner

Cookies eaten
12

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Comments

Submitted(+1)

Yo, the idea of a streamer on a side and timer is great :v i'm stealing it :v

Developer

Hahah, by all means, it was already a mismash of ideas seen in other gamejams

Submitted

jump is a bit wacky and controlls not clear, all of the other staff grate (=

Submitted(+1)

Liked how all the levels kinda followed the non-stop pattern, and as you complete them first time, you allready know where you can use new abilities to lower the time completion, well done!
P.S.: Also double jump felt a bit weird since it was working only half of the time, maybe ground check wasn't as long as player collision (wild guess) .-.

Developer(+1)

Hiya! Glad you liked our game! We tried to fit a lot of features in while building and unfortunately some things we didn't get round to fixing in time. The double jump wasn't really meant to be in for the build but it got overlooked a little :s My list of improvements to the platforming is extensive haha

Submitted(+1)

I really like the UI the game itself was also fun

Submitted(+1)

Nice concept and fun game play.

Submitted(+1)

I really enjoyed! Great gameplay! Goodjob XD

Developer

Then you very much! Glad you enjoyed!

Submitted(+2)

I love the concept, seeing an achievement system, speedrunner reactions and upgrade system were surprises for me and they really elevate the game, make it more fun and replayable.

The controls were a bit funky. It seems like I could wall jump but there is such a tiny window and it's not necessary to complete any of the levels... Also landing on an edge of a platform means your character can roll down, which feels exactly as the reaction of a mushroom speedrunner guy:)

Still, I really enjoyed playing the game! It puts a great spin on a familiar genre.

Developer(+1)

Yeah, I've learned the hard way that 2 days isn't enough time to make a platformer feel the way that I'd like it to feel. My list of upgrades to the platforming is extensive. Glad you enjoyed it though!

Submitted(+2)

Great job on the music, it was catchy and didn't get annoying! The overall experience was good, and the upgrade system added a lot of depth.

Submitted (1 edit) (+2)

Fun game! The built in split timer and streamer reactions were funny

The shop for upgrades is a great idea for replay-ability

Sometimes the double jump just doesn't work which is pretty frustrating when it kills you

Developer(+2)

Thanks for playing! Yeah, we didn't actually mean to have a double jump, it's a bug we didn't have time to fix related to the isGrounded flag, we didn't want to fix it last minute in case it broke normal jumping so just had to leave it in!

(+2)

This is so cute

Submitted(+3)

I really loved all of the features in the game! I think the speedrun timer was a really nice touch, and the ability to purchase things from the shop was interesting. I wish the platforming was a little tighter, but other than that, great work! :)

Developer

Thanks for the feedback! Making a basic platformer is easy but I've got some learning to do before I can make it Celeste levels of loveliness. Glad you enjoyed it though! :)