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The Verdant Vault's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Master Usability | #95 | 2.913 | 3.026 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hey, thanks for the adventure. Neat idea and I managed to have a good time with some new players after designing the vault in TaleSpire on Steam.
Just a few things I noticed and wanted to point out:
- I saw that the character Alia/Aria's name is changed multiple times within the pdf. I went ahead with "Aria" as my choice.
- I found that the entrance to the 9. Puzzle Room had no indication where the players needed to enter it from apart from the 10. Inner Crypt after finding the Secret Door in the 2. Guard Room. I ended up making entrances on either side, since it's a low-level adventure.
Either way, good luck on future endeavours.
Thanks for the feedback. Alia is meant to be Aria. Thanks for catching that.
Oops on the map. Didn't notice the lack of doors. There were supposed to be entrances on the east and west wall coming from each crypt. That was a MAJOR oversight. Thanks.
I'm glad you had some fun with it!
it’s useable. Not super original but it would run fine. Extra point for hand drawn map.
"The Ashen Boots of the Keeper. 3/day the wearer may step into a large tree and out of another within close. "
Is the range on this item supposed to be near, or maybe far? Because, isn't "close range" basically like 5 feet?
It's a good start, the formatting and layout could use a bit more work to really bring it up so it looks and feels "official". The map is really where more work needs to be invested however.
Thanks for the feedback. This was written in an effort to avoid costs. I'm down for investing the $$$ into the work, but since this was my first ever attempt at publishing, I wanted to see where I stood, so to speak. If things look promising, I'll be going all in!
Thanks again!
Great writing! I'd love to see more art and layout work. I know these things take time and sometimes money but it really helps GMs find information quickly. As for the mapping stuff, Dungeon Scrawl is great. I do know that if you want to sell your maps as part of an Adventure, you have to pay for a license.
Solid. For sure something I'd run with my group.
Thanks! I’d love to hear how it goes. If you wait to run it until after the Jam, I’m going to upload the entire module. I cut it down to just the dungeon to meet the Jam’s page requirements.
I like the dungeon. Question: Do you have a scanner?
All of my images are hand drawn, then scanned and doctored with GIMP. That's how I remove the lines on the graph paper of my maps. Usually just a matter of making it greyscale, then increasing the contrast.
Unsolicited advice, but I hope it's well received and beneficial.
Thanks for that advice. I was going to use Dungeon Scrawl for the map eventually, as the adventure has a few more pages that I am going to add back in later. I reduced it for the Jam. I’ll try the scanner/GIMP procedure since it’s a free option. Thanks again!