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A member registered May 11, 2020 · View creator page →

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Yeah, there is only one manual fire weapon in code but the rest broke in the worst ways possible.

Did that.Also, with Godot unless you used third party native libraries you can blindly trust all exports.

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ctrl+w closes the window.

Yes, Most of the game is broken unfortunately.
We got too ambitious and could not finish it. Also ran into all obscure Godot bugs that exist that we had no time to fix.

Yes, the Neuro integration is what we built it around (the entire design is "how to let Neuro participate in a real time game"). According to our tests it does work but I'd not recommend Vedal to play it.

Not gonna go further than the first screen because zqsd is extremely uncomfortable, worse then arrow keys. Why not set it to physical keys so it does not matter?

I think you did not set the window's mode to canvaslayer from viewport.

Does not seem to play for me at all. I see one screen with neuro and evil and then it does not respond to any input.

Updating the description now, I only had time to submit it then get out the door.

Well, If I don't see anything then I guess this app is no go. The one negative review on steam is complaining for exactly the feature I'm missing, the reason I won't buy.

I can agree with this. I cut too much at the end, so yes. Jam game.

 I was walking around and that was it, nothing was happening. (now you see the reason why I filled mine with button prompts)

I only found the exe in that and I already found a few broken ones.

Yeah, jamgame.

that's the platform.

Use physical keys instead of normal ones, those should know what you mean.

https://godotengine.org/article/godot-3-4-is-released

it's not really difficult, it only has infuriating controls.

Do I actually grow from the bubbles?

I do not know how to play it, there does not seem to be any inputs.

I honestly have no clue on what is happening.

The windows download is marked as everything.

You have my respect for writing in in htlm/css/js.

The camera not zooming out with you as you grow makes it uncomfortable.

I can not see the entire screen. fullscreen mode makes it worse.

Which asset kit is this?

Too many holes in the ground, that are also not predictable. I feel through in a spot where I walked before.

Why zqsd?

What is happening?

No idea what to do.

A good game, only the hitboxes are infuriating I get hit when I think I'm not that close, or fail to hit when 'Id think I could hit them.

The usual "I can't play because I have to twist my arms around" kind of deal, but good.

I have the opposite experience: every enemy I face is stronger than what I can actually take on, so it's a streak of instant deaths.

Nice little platformer, with an interesting twist.

A nice little idler.

Theme well done, controls confusing, and the camera is nauseating :/

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The gameplay is fun, can be worth extending.

Also looks good with these assets.

One of those were I can not really play it because you used the arrow keys. (I'm used to wasd, and I reconfigure everything for that)

Which kit did you use?

These kind of games are better when made fancy, as the eye candy is a significant portion of the fun.

The tree has a marker at it's bottom, and yeah It has an degree of corner cutting to get it out (: