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One Fish, Two Fish's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (visuals) | #53 | 3.684 | 3.684 |
Overall | #67 | 3.491 | 3.491 |
Theme | #70 | 3.579 | 3.579 |
Concept (gameplay) | #96 | 3.211 | 3.211 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
nice and relaxing game. really enjoyed it. good job
three fish...My first attempt the screen flashed to start the level and immediately showed me "GAME OVER" lol :D I had to also play fullscreen since the arrows makes the whole page move up and down. Adding support for other buttons in addition to arrows such as "WASD" can easily remedy this. However, I did find the "tank controls" of rotate with left right and move forward with up made the game more challenging than it should be. There's already enough stress with everything else being so much bigger than you and bubbles barely making you grow. I would've like to find ways to grow faster since it took soo long :D
really nice game! I liked the music pretty much. I couldn't understand when I eat a fish, and when the fish eats me. Is it the one who attacks from behind wins?
Good game. I had problems gauging if the fish was growing. It felt like it stayed kind of the same size.
One thing you might want to look into the initial spawn of the enemies. I was eaten several times before I could reach my keys.
One other thing, when you don't switch to full screen using the arrow keys scrolls the browser window.
Excellent game! Kind of like an offline agar.io . The AI finally ate me when it got bigger out of nowhere which felt a bit lite cheating but all in all a good game.
So cute!!! Loved the gameplay. It was a little hard to know when I was big enough to eat the others, but that kinda added a risk and reward. :D Great job!
Amazing! I loved it a lot, very good choice of music and sound effects! The motion was very intuitive but still felt like I was a fish swimming! My only criticism is that I noticed the enemy fish were getting stuck on the walls very often, maybe add some kind of wall avoidance :)
Also - Very creative use of the UI radio button as a bubble!
Do I actually grow from the bubbles?
Great work with the enemy fish AI, their follow and run away movement feels just right. I do wish there was a visual representation (player getting bigger than them or just a color change) of which fish I could eat, as it took me a while to realize some were running away.
Nice game. It would be nice to change the fish look. (Or was I too patient?) Great concept. I had fun playing with it.
I was planning to add that feature but I ran out of time :(
Very cute game! Enjoyed the music, and how you could pull the other fish to either chase you or get chased by you!