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Apple Harvest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #154 | 3.549 | 3.833 |
Aesthetics | #297 | 3.549 | 3.833 |
Sound | #499 | 2.469 | 2.667 |
Overall | #539 | 2.777 | 3.000 |
Story | #594 | 2.006 | 2.167 |
Fun | #608 | 2.469 | 2.667 |
Theme | #719 | 2.315 | 2.500 |
Mechanics | #729 | 2.006 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Blender, Unity, Vue, Krita, sounds from Pixabay, music from Incompetech
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Comments
Nice little game. I like how complete it is and it looks very cute. I think the difficulty needs more tweaking to make it playable for a longer time but other than that, it is a nice enjoyable game.
I think the graphics look very nice and the atmosphere's very cool, nice work on the submission!
Super cute little game I have to say. It's nothing new, nothing super exciting but it's made with a lot of love, especially when it comes to the Art-Style. The fact you did this alone, including modeling, texturing, coding, programming (and probably sleeping sometimes aswell) is incredible. Well done! :) And that little Punk Duck looks so good!
Thank you for letting me know. :) I have fixed these issues (and a few more), but I may have to wait until after game jam to update this game. (added a few things, and the rules say to not do that during the jam)
I loved the unique look you created. Wow did that get difficult quickly :D. As another mentioned, zooming out a little would have helped me react a little better. Great job on a beautiful, complete game!
Great visuals! I had a really hard time with the speed of the objects falling as it was very difficult to determine what was what before it was already at the level of the basket. I think zooming out a little or slowing the fall speed would help a lot. Other than that, some visuals to show controls would be useful as well, or some additional keybindings. I defaulted to WASD until I realized it was the arrow keys being used. Good job overall!