This game is amazing! In the beginning, I didn't understand how to work the traps but I reread the instructions and then I enjoyed being evil and pushing everyone into the water :D Very fun and challenging without being too difficult. Good work :)
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Last Dude Standing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #36 | 4.222 | 4.222 |
Overall | #175 | 3.611 | 3.611 |
Sound | #224 | 3.222 | 3.222 |
Mechanics | #256 | 3.222 | 3.222 |
Music | #306 | 3.222 | 3.222 |
Fun | #313 | 3.278 | 3.278 |
Story | #373 | 2.500 | 2.500 |
Aesthetics | #497 | 3.056 | 3.056 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
Only me
Did you use any existing assets? If so, list them below.
No existing assets
Comments
Interesting mechanic. Hard to find where's my dude in the beginning when they were all piled up. Kinda like Squid Game with players tumbling out of the track.
Interesting mechanic with controlling the obstacles to hinder the opponents, it's an interesting game and nice job on it!
Nice take on the genre. Funny theme in combination with colorful and ridiculous aesthetics. Adding some visuals to the tutorial pages could help with clarity but I got the hang of it pretty quickly. Another suggestion would be to keep your dude marked when having camera on follow as it can get pretty messy at the start.
Very nice game, extra kudos for making everything yourself.
Gameplay is pretty neat and quite easy to get into, which is really good because I stopped reading the tutorial after the second page XD
It must have been quite fun to record the sounds, and I'm glad you didn't put an obligatory Wilhelm scream in :P
Nice job :D
This was such a great take on this genre! also loved the art, animations and sound! i'm curious how does the ai work? great job!
Thanks!
Regarding the AI, the dudes' basic behaviour is following the checkpoints on the track choosing randomly where there are alternate routes, if another dude is in front and within range there's a chance that they will be pushed out of the way and finally if an obstacle activates in front of the dude they have a chance of avoiding it by jumping or halting depending on the type of obstacle.
I built a sort of state machine to manage what the dudes can do at any given time
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