Concept is really creative, and the narrative was really cool. I wish you could see a little better in the dark though. I love the concept of keeping the size/scale- definitely has more potential!
Style is awesome, the robots are very adorable! I love the take on the theme, which I find simple yet very clever. I couldn't get more robots to spawn, unfortunately.
The concept is such a great twist. The arcade graphics were really nice, excellent presentation! The difficulty reminds me of the game based on this, but it's lacking the 'rage' factor of that game.
The art style is so cute! However the characters, even the spy can get stuck which forces you to restart. I think if the characters interact with each other, it would make things more interesting. Really like the old school vibe, especially because its inspiration.
Thanks for playing and for your suggestion! I do see a lot of people complaining about the switching controls, which i'll try to fix on an update after the jam!
I am glad you enjoyed the *intended* experience. However i am very sorry that the controls and such hindered you from playing the game. Thanks for the comment!
The robot is a bit dumb! I was not at all anticipating how easy it could softlock itself. Thanks for your suggestion, i'll be using them for a post-jam build in the near future!
Thanks for your comment! I am glad you enjoyed the experience, although i wasn't able to maximize work in two days, i hope it is at least presentable along with the mechanics.
Great art style and atmosphere, very enjoyable for a small and simple game! The diorama for the map was a nice touch, though the camera rotates too quickly and gets a bit disorienting at times.
Thank you for your comment! Glad you had fun playing it, i suspected some colliders glitched out during build, though i am sure it is not game-breaking. I'll be sure to add volume controls in future projects!
Since there is only 9 combinations i made possible, i made sure to test each of them to make sure each doesn't make the level impossible to finish. Although dying is a last resort in case i overlooked a combination.
I made sure that any combination of rolls would make the level possible to finish. Though i did made jumping off a last-resort choice if any of the combinations i did overlook. Hopefully it wasn't too much of a hassle.