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Fuzzycat Studio

36
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5
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A member registered Dec 09, 2021 · View creator page →

Creator of

Recent community posts

Artstyle and voice acting is awesome! Having to balance your resources properly, and the overall vibe was extremely fun!

Style is really well-executed! There's probably a lot more potential with how additional mechanics are easily implementable with the game.

Concept is really creative, and the narrative was really cool. I wish you could see a little better in the dark though. I love the concept of keeping the size/scale- definitely has more potential!

Character design is very cute! Would love to see the inventory-management system more fleshed out!

This would be so good as a time-killer, the game feels very relaxing. Although the movement physics can be a little annoying, it's very fun!

Style is really awesome! Although the instructions was a bit unclear- using LMB instead of RMB. Keep it up!

Very cute artstyle! Really enjoyed the gameplay.

Good stuff! The screen shake gets a bit too exhausting after a while.

An interesting mechanic for a platformer with the calorie meter. It was fun figuring out how to escape! Great job!

Vibe and style was awesome, loving the fact that evidences scale big/small over the course of the trial! Good stuff!

Style is awesome, the robots are very adorable! I love the take on the theme, which I find simple yet very clever. I couldn't get more robots to spawn, unfortunately.

Penguins are a tad bit too slow, which made it a little too hard. Style is awesome, is very well polished! Great job!

The execution is splendid! The idea is very creative, especially the warning system.

The concept is such a great twist. The arcade graphics were really nice, excellent presentation! The difficulty reminds me of the game based on this, but it's lacking the 'rage' factor of that game.

Thanks for playing! Glad you liked the art, i'll be noting to add animations for the robot!

Thanks for playing! I find it funny that the swap button made it more intense!

The art style is so cute! However the characters, even the spy can get stuck which forces you to restart.  I think if the characters interact with each other, it would make things more interesting. Really like the old school vibe, especially because its inspiration.

Haha, i made the initial levels possible with little intervention so it wouldn't be too hard! Thanks for the suggestion to add a death animation!

Thanks for playing!

Thanks for the suggestion! Hope you'll keep an eye out for an update after the jam!

Glad you enjoyed it! The robot can softlock itself after a while which can get annoying.

Thanks for playing and for your suggestion! I do see a lot of people complaining about the switching controls, which i'll try to fix on an update after the jam!

Thanks for playing!

Thanks for playing! Keep an eye out for a post-jam build in the near future!

I should have chosen better controls XD. Guess i'm not the only one that got scared from the audio!

I am glad you enjoyed the *intended* experience. However i am very sorry that the controls and such hindered you from playing the game. Thanks for the comment!

The robot is a bit dumb! I was not at all anticipating how easy it could softlock itself. Thanks for your suggestion, i'll be using them for a post-jam build in the near future!

Thanks for your comment! I am glad you enjoyed the experience, although i wasn't able to maximize work in two days, i hope it is at least presentable along with the mechanics.

Great art style and atmosphere, very enjoyable for a small and simple game! The diorama for the map was a nice touch, though the camera rotates too quickly and gets a bit disorienting at times.

Thank you for your comment! Glad you had fun playing it, i suspected some colliders glitched out during build, though i am sure it is not game-breaking. I'll be sure to add volume controls in future projects!

Since there is only 9 combinations i made possible, i made sure to test each of them to make sure each doesn't make the level impossible to finish. Although dying is a last resort in case i overlooked a combination.

I made sure that any combination of rolls would make the level possible to finish. Though i did made jumping off a last-resort choice if any of the combinations i did overlook. Hopefully it wasn't too much of a hassle.

Needs clearer instructions (i had to try right clicking to figure it out). Art is really great and the concept is awesome though!

Awesome graphics and a really enjoyable gameplay overall! The large selection of weapons is really impressive.

Took a while to understand the mechanics, but a really neat concept.

Solid game loop and really cool concept and characters!