Fun idle game!
A few features I would like to see expanded on:
- Ability to drag to move map rather than "push" to edges of screen
- Make it a bit easier to pop bubbles when lots of plants on screen (accidentally pick up plant instead of bubble)
- Make new plants not stack by default (was a shame when you would buy 10 plants at once and then have to manually move them around)
Very nice art and music, played it all the way through to 0% pollution. Was thinking maybe make sight and pollution level work a bit closer together as sight sort of becomes useless pretty early and once you beat the game the smog clears anyway.
Play game
Air Garden's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Implementation (rate the game's overall stability and functionality) | #14 | 3.422 | 3.422 |
Overall | #15 | 3.209 | 3.209 |
Gameplay (how good was the user experience, game design, narrative, etc?) | #17 | 3.111 | 3.111 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #21 | 3.467 | 3.467 |
Creativity (how unique or innovative was this experience?) | #23 | 3.067 | 3.067 |
Theme (how well does the game fit the challenge theme?) | #53 | 2.978 | 2.978 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
mellowminx
Comments
Alright. Finally got to this one.
Such an unique serene peaceful game! Still being very engaging all the way through! Plants are well painted, and everything comes nicely alive with the subtle movement. Some small issues with UI which seem to have been mentioned already before. Other than that, amazing experience. Well done!
I really liked the game it was so fun and chill to play, loved the art! It looked really good well done
So chill, love the game.
I love how the game design makes you create a garden instead of stacking everything in one place. There's nothing stopping me from doing that, but I still ended up making the world look nice.
A couple of things that bothered me. I wish I could move my cam with WASD or arrows, because having to click to move caused me to grab and move plant instead from time to time which was frustrating. Same problem with bubbles. Clicking on bubbles and moving plants instead is frustrating. I'd rather want to have the opposite problem where I am clicking on bubbles on accident. That is not a frustrating mistake.
UI could have been bigger. Way too small on a 1440p monitor. I get that it's also working on mobile, but scaling.
But everything else is great. Super chill, great progression (a bit fast at the end), overall great game design.
Looking forward to see what you do next!
Thanks so much for playing and for sharing detailed feedback! I'm so glad you enjoyed.
I definitely have to keep working on the controls and UI. I haven't figured out the solution yet but the "clicking on bubbles and moving plants instead" problem bothers me too :)) I think I can easily implement a toggle option to disable plant movement; but will continue to think about what might be a better way.
And yes I need to scale UI properly.
Thanks again!!
I'll be honest, I've never played a cozy game before, and this left such a good impression I think I opened a gate! I spent a good half an hour to make sure to get the toxic levels down to 0 and it was SO satisfying to see everything turn from a muddy haze into fresh greenery. And those bubbles, so lovely, I felt like popping them through my screen!
A suggestion: Perhaps you could make it so that players can 'drag and drop' plants onto the screen? This would save them having to click to drop a plant, and then clicking again to drag the plant around.
Overall, very well done, thanks for making this game!
Wow I'm so flattered to know this has made you consider playing more cozy games! I hope it's alright to recommend some of my faves in case you wanna play more :D They also definitely inspired me: Terra Nil, Cloud Gardens, Oxygen Not Included
I'll definitely look into implementing drag and drop for the plants.
Thank you for your kind feedback!
Oh P.S. Thanks for the screenshot too I'm always curious to see how many plants etc. a player got before reaching 0 toxic!
Superbly well designed game. Set your pace at your own rate. Started once & left it only after finishing the game. (30mins) Very Addictive & Satisfying. This Game was definitely made with a-lot of care & love.
As the game progresses, everything becomes more satisfying:
1. Seeing the Fresh Air Rapidly Increase & Toxic Air Decrease.
2. Seeing the map being filled with plants which in turns reveals more and more of the world (satisfying to see)
Just when you think the game can't surprise you or You've reached the higher limit of the game . BAM! it is gonna give you a new goal to chase. As the game progresses You think you are getting more effective & efficient but the game also is getting more effective & efficient.
At one point I was so desperate to make everything so efficient that I was spamming my mouse clicks to stack plants. I did not care about the world map look anymore. I WANTED MAX EFFICIENCY. To the point I was playing a cookie clicker (in a good way ofc)
This game has great potential to be on Steam. I hope the dev can pursue it further & publish it as a full game.
Really appreciate your kind words, thank you so much! I'm so glad you enjoyed playing and found the progression satisfying.
And very generous of you to take the time to give me such detailed feedback letting me know what specific parts of the game you liked.
I enjoyed making this game so much, it's so lovely to hear when I'm able to give a player an enjoyable experience too.
It would be a dream to be on Steam one day. I'll definitely work on it, thanks for the encouragement! <3
PROS:
- Calm and relaxing
Cons:
- UI placement of plants is fine but funky
- UI in general could be better, larger and in game movement could be easier for the player.
Thanks so much for playing!
For the UI placement of plants do you mean, how it gets placed when you first buy it? Or clicking and dragging to move? I was thinking of adding a toggle option for disabling plant movement (might help later in the game when you have lots of plants on screen and don't want to accidentally click and move them).
General UI - are you playing on phone, tablet, or desktop? I would love to improve it to make it better for all.
Plant movement is fine, just initial placement is abit goofy. I am on desktop.
Also a big plus would be a boost in contrast in colors, the plants looks the same color as their environment. If instead they were more, or grew more saturated as the game progresses to emphasize the cleansing and growth of the environment, as well as mixed with a post processing that starts off less, and grows more contrasted or saturated (whichever looks better) to really sell the growth, that would add additional cherry on top.
Also the UI seems abit small in comparison to the actual game, if this is because it does not scale with resolution (as I am on 1440) you should consider making your UI scale with screen size. If it does scale with screen size, perhaps consider making it larger, because it is puny for me.
Additionally, it would be cool to see the plants not position themselves on top of each other by default, because once it gets to cookie clicker mode you just get a few hundred plants stacked on top of each other. It would require some coding but I know it is doable to perform checks and recursively move the placed plant outside of boundaries until the distance check on it is happy.
I'll definitely continue improving colors and plant placement.
Yes, at the moment the UI isn't scaling with resolution, and I agree with you that it should.
And yes I have to figure out how to code this so the plants don't stack on top of each other.
I'll continue working on this, thanks so much for your detailed recommendations!
Finished it! I liked the balance between action / idle and how you had to spend more time in the beginning searching for stuff, then as it ramped up you could be more afk. Just the perfect length too and good progression.
Add some quality-of-life features... optimization... and balancing... then ship it! :P
The dynamics between of the 3 resources (fresh, toxic, and sight) are fun to balance/juggle as a player. Addictive progression and bubble popping. I really enjoyed this!
very nice, a cute idea. too many bubbles for me tho, maybe less bubbles but they have higher value? anyways well done :-)
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