I really appreciate the criticism here. I was stuck at one point when deciding how to shift between tile options and added the scroll wheel to keep most of the controls solely on the mouse. I can definitely have the player click the options as well to increase the accessibility. I will continue development so I hope that you will keep a look out in the future!
Fzekan
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Great game! It's a simple platformer with a fun mechanic of connecting the wires. One critique I have is the ports not having a pronounced outline. I noticed them in some areas, but they would blend to easily in the brighter colors of other areas.
I never used the 'R' key to release since jumping already did that for me, but I would just have the same mouse click or 'E' key to do that instead to simplify the control scheme.
Nice job and congrats on your first game!
Wow...This game was a real treat for me. The puzzles were engaging and tough at times, but I managed to complete all 5 chapters. Around the 3rd chapter I started to really get invested in the story and couldn't wait to read what happened next. I goes to show how much that can do for a game.
It really embraces the theme of building connections so good job on that too. I loved the music for what it was trying to convey and the sketchy pictures when salvaging a memory were nice too.
Thank you for the experience.
This is incredible! I love the tarot aesthetic and the mechanics are fun as well to have some healthy strategy. I managed to beat it on my first try so I feel good however Kaalub couldn't give me an answer at this time lol.
It's incredible how all the cards look as well. Is there any other future plans for this game or is it already finalized?
Love the concept of this platformer and it feels like there's a lot more you could do with it. Ended up getting the gold trophy on my second try. Glad you were able to complete your first game here and hope you'll keep working on this game to see where it goes.
I was going to advise having an indicator of how many slimes the player had, but I noticed it in the top corner. I was just keeping count myself. Maybe have UI for it to where it's easily noticeable.
Great job!
This game is nice. The pixel art is great and the gameplay is simple. Would love to see the finished game with the rest of the map that was planned.
I agree with the other comments on the statues taking a while to move and the sound clip for hitting one did seem a bit loud compared to everything else. I know you have an option to adjust it in the settings, but maybe you could set the default value of the SFX lower.
Wow, this game is really fun! It took me a couple tries, but I started to understand the mechanics of the multiple bullets and how to destroy the rockets. For me, I love games that allow me to find the answers on my own but I feel that you could've put in a small "How to play" on your splash page for others who might be struggling.
In terms of other feedback, I would say to indicate the line where rockets will end up exploding on the screen. The line didn't seem to be as low as I would've though the first time around and it's hard to tell which rocket to destroy first because I can't visually see which is the closest when there is eventually too many rockets on screen. As a player, I need that information.
For your first game jam, this is an amazing start. Love the mechanic and how intuitive it is. Keep it up!
This is a very nice puzzle game. I stopped after a while since it seemed to go on forever (which impressed me btw so kudos), but I felt that it would be great to have like a menu or some sort of progression UI to tell the player where they are in the game.
So far, this looks like the best game that fits the theme of building connections. I'm also amazed that you made it using your own game engine. It's something that I was looking into doing so now you've officially inspired me.
The pixel art was nice to look at, but I felt a bit confused in the beginning when trying to connect the right colors to the lightbulbs. The colors of the dimmed (or disconnected) lightbulbs weren't completely intuitive with their energy color. (Ex: Dimmed Red Bulb was White, Dimmed Yellow Bulb was Red-ish)
Overall, stellar work!
This was very fun to play. I was skilled enough to use both characters until the hard mode humbled me haha. You have the colorful art, the music, and the gameplay all coming together to make this a great experience. I do hope that you continue to work on this and see where it goes.
If I had to give any feedback, I'd probably just say have an option for 1 or 2 players. This is just under the assumption that the player wasn't meant to control both at the same time. Felt bad when I perfectly completed a stage with one character and saw my score plummet from not using the other.
For only one day, this is pretty fun. Short and sweet challenges that made me want to complete them all (the switch took about 10-11 tries lol).
As far as feedback goes, I would say giving the player a way of knowing that they properly clicked on a button. There were plenty of times during the switch difficulty where I though I clicked the first button of a pair, but I never did. One way I would try and fix it would be to utilize more distinguished color choices and then giving clicked buttons a bright(glowing) outline to indicate that they were pressed.
Great work!
Great job! This game does a great job at making me feel on edge for a simple game. The sound fx made me hesitant to look behind me and the slow walking animation made me feel like I had little ability to escape whatever comes my way. One thing I would recommend changing would be making the proximity for interacting with objects a bit larger/efficient. Whenever I got to close, the ability to interact was gone also. I had to adjust my position quiet a few times to finally to be able to press E. I know you also put the controls on your page, but I would've appreciated if the controls were shown somewhere accessible like the pause menu. Thank you for the game.