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ZomboDodge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment - How much you enjoyed playing this game. | #58 | 2.741 | 2.889 |
Presentation - How well executed the game is. | #69 | 2.530 | 2.667 |
Concept - How interesting or unique the game is. | #80 | 2.530 | 2.667 |
Overall | #81 | 2.345 | 2.472 |
Use of Theme - How well the game incorporated the given theme. | #96 | 1.581 | 1.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What assets did you use in this project?
All sky free, Free mummy monster, Low Poly texture, Low poly Desert, Polydesert.
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Comments
Third person visual is interesting in this kind of game and can give also a big potential to the game. This game can be a nice platformer game with some work!
Third person visual is interesting in this kind of game and can give also a big potential to the game. This game can be a nice platformer game with some work!
Great jam submission. As others have said you can tell there were more ideas you wanted to flesh out here. The third person format in VR is great, lots of potential to keep building on what you've started here!
Familiar zombies! Or mummies hmmm :) I used them too. Good game
I love the third-person view games! My main suggestions were addressed in the other comments. It sounds like you have plans for implementing new things and I think you did an excellent job.
If you have a chance this week to try my game out, I would love any and all feedback to improve gameplay!
I liked the whole third person perspective but felt maybe there could have been some more VR interactions, like maybe you could have picked up and thrown the zombies or moved part of the environment. But overall, it was pretty fun trying to avoid the ever growing mob, especially as the meteors started falling. Also yeah the zombie noises did get a bit annoying over time.
Thanks! my ambitions was to have the moving platforms controlled by interacting and moving them with your hands, but I didn't get that to work in time. I spend 2-3 days trying to make an vertical "drawer" that the player could stand on and a horizontal "drawer". Looked at so many tutorials from the hosts but didn't get that to work smootly enought to feel that I could implement it... So the ambitions was there but my lack of experience decided the outcome. Will try to make small interaction games to learn more of the interaction side of things. Thanks for the feedback!
The third person gameplay made for a unique game, and I liked the concept. However, just like mentioned before, you can easily beat the game by just standing out of reach from the zombies. Maybe give the player an incentive for not just hiding?
eheheheheheh hafa ha ha fa har pred, ehhh hafffa fa har pre red haaaaaaaaaaaaaaaaaaaaaaaa
You could disable the line pointers they are kinda annoying
Visually looks good. I thought I had broken the game for the longest time, but then I realized the game was 3rd person. The character controller is nice, but the enemies cannot get you if you sit on the building and just wait. However, the inclusion of the main menu adds a nice amount of polish.
Thanks for the comment, It was a good advice that I should mention that the game is a 3rd person game. I know about the zombie problem that they cannot get you, there for I added the meteors from the volcano to force you to move away from your camping. Thanks for trying it out!