This extension was very useful. I used it to print with my printer from inside of GameMaker with the command
mspaint /pt "<file_location>"
Thanks a lot! This saved me a lot of time of investigation and development :D
Gamenio
Creator of
Recent community posts
Thank you! This was a lot of fun to make :)
About the training, yes, it's not even half cooked (I didn't even replaced the old bag sprite :P)
I want to add exactly that: hints for the player to learn the game in that mode and to really understand the controls of the game and the possibilities it gives.
Thanks for playing :D
Very interesting concept, I like the abstract art and how it matched the atmosphere of the music. I don't know if it has an ending of some sort because I lost :_
I'm a bit of a musician myself and still found it very hard when both headphones played different notes. When it was just the right headphone it was a lot easier. An "easy mode" with having a single sound to match would be appreciated.
Nice twist on flappy bird, the controls feel good. I would like to report you a bug. It seems like the "spawner" object is constantly moving slowly. After I reached a score of around 20-30, I noticed the creatures, hearts and coins started to spawn inside the game view. When I reached around 5-7 minutes of play time, the spawner was behind the player object.
Yes, definitely lacking a nice chiptune there. About the controls, I bet you probably are talking about the acceleration. I was trying to make the moving more interesting than "move left or right", so we gave the robot some wheels and it felt more fun to us. But yes, definitely makes it more difficult.
Thank you for playing!
I really liked the graphics and the music! They're very NESish. I really didn't get to play that much since I broke the game somehow.
I got to the backside of the bar, and on a window I found I guy I had to fight. When I killed it using a fire spell the game went to a black screen while still playing the music. I went to chrome's console and I found this. I hope it helps somehow.
It was very fun. I liked the perspective aiming, it was not hard to get used to. Maybe the power up usage could be improved if you won by chance defeating an enemy and not have it "for free" in certain levels, since it does provide a big advantage. Last screen (I assume) had an absurd difficulty increase, even with 6 bullets, after I got hit 2 times and lost the powerups it was impossible to stand anywhere withouth beign hit.
This really gave me the Game Boy vibes. The sound design is everything. Nice work on the SFX and on the music. I really liked the graphics as well and the game is fun. I did managed to get to the second level, but I died there because of the enemies with the pointing fingers. Those were unbeatable to me lol.
One thing that I think can be improved is the first boss battle. It has way too much HP. I found myself just shooting at it for at least 2 minutes, it got frustrating and boring due to it beign so hard to will and also losing a lot of lives there. Another thing I think may improve overall game feel is if you made the dragon shoot faster but damaging less. I think that would make the shooting feel more responsive.
The game doesn't plays very well. I think the main problem are the controls (I find it weird that attacking makes you move forward and accelerating with each click) and the collision with the enemies (I got stuck with one above my head trying to reach me out).
Nice work on the sounds. Mainly the music. I could notice the efforts put into those. Also, the outstanding sprite was with no doubt the main character.
I noticed you were going for a Sega Genesis beat 'em up styled game, so my advice on the collisions would be to allow players and enemies to overlap, since that's what happens normally in this games and also will prevent a lot of weird bugs like the one I mention.
Also about the controls, specifically on the attack, I think they would feel more natural to click each time for a single attack, and not doing an autocombo in the air. If you would like to go for the autocombo, maybe check if the first attack landed before doing the whole animation.
This game is really fun. I was kinda lost at first, since I didn't understood why when moving left I couldn't move to the right (same with up/down directions) until I realized it was a snake-like game.
Shooting the purple ball is very satisfying, with all the particles spreading and everything. The only "bad" thing is that I can't find where does it match the jam's theme.
Great work! :)
The game is fun. I liked the music, but some rewarding sfx would be appreciated. The graphics are also pretty cool.
I kinda struggled understanding how the game worked at first, since the basket pushes the flowers and I didn't expect that to happen, at least not when trying to pick up a target flower.
Good job :)
I encountered a bug: after finishing a match, I pressed the "go!" button again and the squares were all from one color (I don't remember if it was the same with wich I won my previous match). Anyway, clicking yellow ended the new match and the bug repeated. Score & clicks kept incrementing with each play also. I played from chrome on windows 10, if it's of any help
Great block-out like game, It's amazing! I played first the webGl version and I thought the ball was kinda slow. I tried Windows version & yep, that was it. One thing I didn't like was that the powers were (or seemed) infinite, like, I grew up the bar 2 times and it was way big and never srunk again. Anyway, gorgeos visuals, music & sfx. Game feel is definitely on point. Great work! :D
The idea is interesting. I like that you can kill the cube in the air to create a platform. I had to figure it out since I thought the "corpse" would be affected by gravity. The fact that, when you die, you have to watch all of your past moves to actually play again makes it have a lot of dead time in gameplay.
Also, I would add a "reset" button to restart the level from zero, since it's not hard to kill a cube in a place that simply prevents you to move.
Feedback aside, congratulations on reaching the deadline! That's a victory in an of itself :)