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Gamenio

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A member registered Mar 26, 2019 · View creator page →

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The training mode is less than half baked to be honest, I'm planning to add features to make it easier to understand, since it's quite complex to understand without playing around a bit. By the way, there's only one opponent lol (for now).

Thanks for playing and for the feedback!

Thank you! And thanks for playing :D

They were supposed to be Tyson and Ali, but well, you see what came out lol

Thank you! This was a lot of fun to make :)

About the training, yes, it's not even half cooked (I didn't even replaced the old bag sprite :P)
I want to add exactly that: hints for the player to learn the game in that mode and to really understand the controls of the game and the possibilities it gives.

Thanks for playing :D

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Very interesting concept, I like the abstract art and how it matched the atmosphere of the music. I don't know if it has an ending of some sort because I lost :_
I'm a bit of a musician myself and still found it very hard when both headphones played different notes. When it was just the right headphone it was a lot easier. An "easy mode" with having a single sound to match would be appreciated.

Simple but fun. The last level was quite tough to beat :)

Nice twist on flappy bird, the controls feel good. I would like to report you a bug. It seems like the "spawner" object is constantly moving slowly. After I reached a score of around 20-30, I noticed the creatures, hearts and coins started to spawn inside the game view. When I reached around 5-7 minutes of play time, the spawner was behind the player object.

Small and fun game! I struggled the first 4-5 tries, but I started to slowly get a grasp on it and got me hooked. My last highscore was 93.

I got stuck in the 2nd level. I ran to the wall when the moving platform was up, and when it moved down I got above it, but I ended up being at the right side of the box, so I couldn't push it or go back. Maybe a "hold the button to restart" would help

I read too late that the up arrow key was the control (I was expecting the spacebar or a letter).

The thing is the game crashed/auto closed after I lost the ball 3 times (I think I lost, idk) and I couldn't reopen the game after that.

I just wanted to bounce your balls, now I'm sad.

I'll ask custom CSS permission specifically for this then. Thank you.

Hi! I'm editing my game page but I cannot manage to center my tables. I tried to use the default align tool but it seems to do nothing. Do I just need access to the CSS Editor to be able to center my tables or is it any other way?

Thank you in advance :)

The bolts almost don't make it to the final build. I was skeptical about them being too "noisy" on the screen. And yes, I didn't make it on time for adding a nice chiptune. If we ever continue (at least a bit) this project, that's one of the first thing we will be adding.
Thank you for playing!

Yes, definitely lacking a nice chiptune there. About the controls, I bet you probably are talking about the acceleration. I was trying to make the moving more interesting than "move left or right", so we gave the robot some wheels and it felt more fun to us. But yes, definitely makes it more difficult.
Thank you for playing!

Nice sounds and graphics. The controls feel good. I think it could be improved if the camera's vertical position was not always perfectly aligned with the player in a fixated position. It plays a lot against you. At first I didn't knew I had to go down due to that, I thought I would die if I fell. 

I really liked the graphics and the music! They're very NESish. I really didn't get to play that much since I broke the game somehow. 
I got to the backside of the bar, and on a window I found I guy I had to fight. When I killed it using a fire spell the game went to a black screen while still playing the music. I went to chrome's console and I found this. I hope it helps somehow. 


It was very fun. I liked the perspective aiming, it was not hard to get used to. Maybe the power up usage could be improved if you won by chance defeating an enemy and not have it "for free" in certain levels, since it does provide a big advantage. Last screen (I assume) had an absurd difficulty increase, even with 6 bullets, after I got hit 2 times and lost the powerups it was impossible to stand anywhere withouth beign hit. 

This really gave me the Game Boy vibes. The sound design is everything. Nice work on the SFX and on the music. I really liked the graphics as well and the game is fun. I did managed to get to the second level, but I died there because of the enemies with the pointing fingers. Those were unbeatable to me lol.
One thing that I think can be improved is the first boss battle. It has way too much HP. I found myself just shooting at it for at least 2 minutes, it got frustrating and boring due to it beign so hard to will and also losing a lot of lives there. Another thing I think may improve overall game feel is if you made the dragon shoot faster but damaging less. I think that would make the shooting feel more responsive.

The game doesn't plays very well. I think the main problem are the controls (I find it weird that attacking makes you move forward and accelerating with each click) and the collision with the enemies (I got stuck with one above my head trying to reach me out).
Nice work on the sounds. Mainly the music. I could notice the efforts put into those. Also, the outstanding sprite was with no doubt the main character.

I noticed you were going for a Sega Genesis beat 'em up styled game, so my advice on the collisions would be to allow players and enemies to overlap, since that's what happens normally in this games and also will prevent a lot of weird bugs like the one I mention. 
Also about the controls, specifically on the attack, I think they would feel more natural to click each time for a single attack, and not doing an autocombo in the air. If you would like to go for the autocombo, maybe check if the first attack landed before doing the whole animation.

This game is unsurprisingly hard, but it's very good and original. Although simple, I really like the asthetics. 

I don't know if the table was premade or if it does have a server or something, but I beat the highscore :) 

Good job! :)

Very original and interesting game. It's quite hard to match the 3 colors, but the feedback when doing so is very satisfying. 

Good work :)

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This game is really fun. I was kinda lost at first, since I didn't understood why when moving left I couldn't move to the right (same with up/down directions) until I realized it was a snake-like game.

Shooting the purple ball is very satisfying, with all the particles spreading and everything. The only "bad" thing is that I can't find where does it match the jam's theme.

Great work! :) 

The game was very fun, and surprisingly quite hard. I really enjoyed the game, but I'm not sure how it fits the jam's theme.

Great work :)

I'm not sure that directly cloning a game and just adding a timer is or should be valid.

Btw, nice work putting it all together.

The game is fun. I liked the music, but some rewarding sfx would be appreciated. The graphics are also pretty cool.

I kinda struggled understanding how the game worked at first, since the basket pushes the flowers and I didn't expect that to happen, at least not when trying to pick up a target flower.

Good job :)

Hi Jesus, I'm glad you enjoyed the game :)

I built it using GameMaker Studio 2 and just created a packaged executable. Probably it threw a warning due to detecting a .exe inside the .zip file. I'm just guessing.

Thanks for playing!

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I encountered a bug: after finishing a match, I pressed the "go!" button again and the squares were all from one color (I don't remember if it was the same with wich I won my previous match). Anyway, clicking yellow ended the new match and the bug repeated. Score & clicks kept incrementing with each play also. I played from chrome on windows 10, if it's of any help

I needed some assets to start testing renpy. This will come in handy. Thanks a lot! <3

Beautiful game. I had so much fun. Definitely downloading the windows version to keep my progress. Good work!

Best Dragon Ball fan game ever

It's harder than I thought after the first 4 levels. I love the aesthetic, both visually & sonically. Beautiful game!

Great block-out like game, It's amazing! I played first the webGl version and I thought the ball was kinda slow. I tried Windows version & yep, that was it. One thing I didn't like was that the powers were (or seemed) infinite, like, I grew up the bar 2 times and it was way big and never srunk again. Anyway, gorgeos visuals, music & sfx. Game feel is definitely on point. Great work! :D

Hey, I played it. It looks nice but I couldn't grasp it . Is really hard due to the keyboard layout tho. Couldn't move properly even after figuring out what the keys were. I think if you could remap the keys or have different configurations (WASD, arrow keys) would be better. Nice work :)

I downloaded but I can't play it. I tried in some c64 online emulators. Can you suggest me a c64 emulator in which I can actually play this game? I really want to try it :)

Definitely has cute art :) and yes, it needs some tweaking on the difficulty lol
Thanks for playing!

Thanks for playing!

The idea is interesting. I like that you can kill the cube in the air to create a platform. I had to figure it out since I thought the "corpse" would be affected by gravity. The fact that, when you die, you have to watch all of your past moves to actually play again makes it have a lot of dead time in gameplay. 
Also, I would add a "reset" button to restart the level from zero, since it's not hard to kill a cube in a place that simply prevents you to move.
Feedback aside, congratulations on reaching the deadline! That's a victory in an of itself :)

The track is fun to play and the controls feel tight & responsive. Hope to see more soon! Great job :)

Hola Paul! Me alegra que te haya gustado :) ya le vamos a buscar la vuelta al gameplay, La del melee no es mala eh, la vamos a tener en cuenta.

Gracias por jugar!