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Astra Diastima's itch.io pageJudge feedback
Judge feedback is anonymous.
- The game plays very smoothly, the two weapons feel good. The sound gets monotone so try to play around with different pitches of the effects to have like 3 different sounds. The GDD is written very well and i really like the art of the game. The two weapons feel a bit unbalanced since you can control the left / right weapons it is easier to hit the enemies, on the top/bottom weapons the enemies never reached inside the cone. The game reminds a lot of Asteroids and to hit the theme better it might be great to see that the ship flies on its own and you are literally just the weapon on the ship and let the player decide before the game starts which weapon they play. The game works great and has quite some potential. We'll look forward to see more of you.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/17JY8KwP2SNC3p2r_DVXFQSycwxYliiMLZiKHWC5lFHU/edit?tab=t.0#heading=h.kaivpvwbg91t
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Game Overview-
Players will manage on what weapon to use to take down incoming enemies and survive as long as possible while collecting health drops to increase the ship’s health.
Controls-
WASD - Movement
Q or E Key - Switch Weapon (You can click on the weapons as well)
Mouse Cursor - Weapon 2 Aim
Mechanics-
Shooting
Shoot out bullets to take down enemies and survive the endless round
Weapon Picking
Player can pick which weapon to use with each weapon has its own specialty
Health
Player have health to keep an eye on and make sure to not get drained fully which results in game over
Collect Health Drops
Player can collect health drops occasionally to gain health
Please explain how your game fits the theme:
In the context of a space shooter game, players can choose what weapon they will use to take down enemies. Player can control when the weapon shoots bullets and for other types of weapon directs where the bullets are going to shoot using the mouse cursor as a result of giving the player the feeling of being the weapon.
Is there anything you'd like the judges to pay particular attention to?
Game Balance, Game Features, Game Design as a whole, etc.
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Comments
Cute font and engaging gameplay! I just wish there was a little more variety.
Thanks for playing!
yea, i do have a few more ideas wanted to add but since im bad at time management the game end up with not that much variety and content
but glad you enjoyed!
Love the simple yet consistent graphics!
While the sound effects could use some variation, especially in the second weapon, it's nice and responsive that they're there. I was a little confused that enemies can linger around inside me before making damage, but it would've been way harder if they didn't.
Thankss glad you loved it,
im pretty sure as long as the spinning blades hits the ship you'll take damage. i think bcs the smaller ones doesnt really reduce the health that much, it gives the sense that its not hitting. i should've probably add an indicator when enemy damages the ship
adding a behaviour for the enemy to avoid the ship occasionally sounds interesting aswell
Thanks for the review!
nice graphics, though i found the audio to be quite unnerving after a while, since it that monotone.
I do agree with the audio part i kinda rush it when implementing it
was trying to make like pencil paper eraser noice but felt kinda off so i use a gdevelop sound editor and just change the sound pitch for other weapons even the death sound for the enemies
i might change the sfx in the future
Thanks for the review!
Hey, thanks for making this, it was a lot of fun.
I really enjoyed the design of the spaceships. I found them to be something fun and different.
The fact that you could not shoot between the spaceships "eyes" was a feature that added an extra challenge.
My Final Score was 337.
Thanks for playing!
yeah i thought of making a variety of weapons to the ship the one that you cant aim with and the other one is aimable with both have its own specialty just to give people a little feeling of controlling weapons to match with the theme
glad you enjoyed it 👍
337 is quite good my first try was 100 something lol
Very nice little survivor game! I especially appreciated the choice between the two shot types that you have to make depending on the game state. I too often find games where there are tons of unique ammo types, where there is one that clearly outshines the rest. Great job!
Thanks for the review! glad you enjoy it 🙌
Nice implementation of a survivor-like game! I think it could be improve with some auto aim and if the enemies were slower! Good job tho! Keep making games!
Thanks for playing my game! i do agree with your feedback
i did have a thought of adding a difficulty or wave system but tryna do it as what the result is right now trying to know if people feel its too difficult without those features added since you said so ill probably consider adding them in the future
Much appreciated 👍
Great job! Solid GDD and loving the minimalistic look. Very polished!
Thanks much appreciated!
Nice, I like how movement is implemented and minimalistic drawn art style.
Although, I wonder, when enemies stick to our space ship, it's quite hard to get rid of them, is it by design or not?
Thanks, glad you liked it!
for the enemies i do have a dillemma on whether i put a logic for them to avoid the spaceship hitbox occasionally so it doesn't always stick to the player or making it as it is on what the current result is
since i thought the first idea would not give that much big of a challenge to players so i just make them as it is currently
Good job! Those big enemies took me by surprise lol!
Thanks!
i did also get surprised when i first spawn them in lol