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Above the Void's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #19 | 4.111 | 4.111 |
Game Design | #32 | 3.972 | 3.972 |
Graphics | #97 | 4.083 | 4.083 |
Overall | #103 | 3.685 | 3.685 |
Fun | #223 | 3.500 | 3.500 |
Audio | #434 | 3.139 | 3.139 |
Theme | #445 | 3.306 | 3.306 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The safe area that you're able to walk on is constantly changing size and shape, leading to chaotic, frantic, and strategic gameplay. Plus, the aesthetic is glitchy and chaotic.
Did you write all the code yourself and made all the assets from scratch?
Yes
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Comments
Awesome game! Very very cool concept!!
Ultra cool game. Very like this arts and graphic work. All work perfect and fells cool. May be need a little game switches some times a little borring. Btw very cool!
Its a platformer... You platform. Very creative idea! An action builder game.
Fantastic game. It's one of the best I've seen. Beautiful art, fantastic idea with the platforms. Great work. It reminds me of the dream time with the worm-like creature. Keep up the great work.
Unfortunately I cannot rate this as I chose not to participate in the jam this time around, but I had a lot of fun playing it! The visuals are really nicely handled, and the music keeps the retro vibe going. The tutorial is the only real weak point with this project. It starts well, making you build a platform etc. - but quickly devolves into just flinging all of the mechanics at you at once, without granting you a chance to get to grips with any of the new things. If this issue is fixed in a post jam update, you have a great submission here! Well done :D
This was a really neat addition to the jam. Visually and mechanically unique. I wasn't a super fan of the scrolling/selecting items though; I felt like these items/action could have been a little more focused and it would have made for a better overall experience. Perhaps a better paced tutorial would also help with that. Regardless, this was a wonderful and neat experience and I hope to see you do more with it. Best of luck and great job!
Love the art style and your puzzle take on a multidirectional shooter. I felt the tutorial moved too quickly or I managed to move it along too quickly. I think if you just introduced a few things to begin with, let the player play for a while and then introduce something new, instead of just front loading it, it would be easier to pickup and play. Definitely something you can build upon regardless.
Amazing game!!
Loved the unique mechanics and aesthetic of it, and I also became kinda addicted playing this one. Really fun.
Fun survival game, I ended up playing this for a while! Love the depth of the game, and the graphics look amazing!
Not really sure what was the main aim but had fun, either way, It's a good concept!!
Nice Game Had Fun XD!!
Very interesting concept ;)
Very interesting concept, and a very well made game.
Very cool game! I loved the glow you added to the game, and also liked the variations in abilities :D
Also hope you can rate our game as well :D https://itch.io/jam/brackeys-6/rate/1177206 <3
Excellent game, wonderful graphics that keep me wanting to play. Pickups can be a bit hard to see near platforms, but otherwise great!
Really good game. Building platforms that blocks you from enemies but at the same time providing you place to go is really interesting idea. Also the enemy drops are worth collectng so you must move to them and not stay in one place. There isn't a single thing I would change or improve. Good job.
Pretty good game! The tutorial is a bit buggy, but I loved the graphics.
What a fun concept! Really love this idea! Would have loved some more visuals for the player, but overall, really nice! :)
Amazing game! Definitely not one you should play with a trackpad (or I'm just bad I guess). Mouseless frustrations aside, I absolutely enjoy the frantic nature of this game. And the fact that it comes with some nice graphics and music makes it even better. Good job!
A really unique looking and feeling game. It was super satisfying placing platforms and chaotic when I was clutching at straws. Although I liked the variation in platforms, at the start of the game its a lot to take in. I think what might be interesting is if enemies dropped tokens which are used to craft the different platforms. That way the player can make choices to fit their play style and clutch by making the perfect platform in a dire situation. Overall, great work.
Really cool!