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GGGelo

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A member registered Jul 11, 2020 · View creator page →

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This game is cool! I like the multiple weapons (and the sheer number) and the overall aesthetic. It's cool that it's not too fast in a way, so you have time to think about what weapons you have at the time and to use them.

I feel that it could have used some variety with the enemies, and some feedback for the player damage.

Hi! Yeah, no problem! We tried to make the game a little different from a convetional wolf3D clone.
It had some disadvantages though: because of the concept it didn't make sense to shoot the enemies more than once, so that's a limitation on top of RGM limitations, and that meant that having different weapons would be weird, so we had the only one.

If you need anything just let us know!

I really like the concept and the way you gave minesweeper a lot more atmosphere or theme. The visuals are very pleasant and the music and sounds go along in a peaceful manner. 

However, I feel that the gameplay is a bit of a downgrade from the reference, as it is a bit too slow, and sometimes I feel that the knight is just dragging a litle bit, like I'm scouting, I see that one is open, and then I grab the knight , make them move through the place to open the things, change, check the new ones, and repeat.

I liked it anyways, but I think with a litle bit more time it could have introduced a new mechanic that could make it shine (don't know that that could be though).

I imagine something like classic 2.5D shooters like Doom or Wolfenstein 3D. I don't know Baldi's basics but it looks like it does the same, where things are sprites instead of full 3d models

Thanks! You can try to use mamoku just before they complete their attack to take less damage, or osumaki to push them away and take less damage that way

Ok, this one is just amazing. The music is perfect, it's infuriating when everything is going bad, and makes you feel like a classic dancer when you are doing good. The graphics are simple but easy to read. And it even goes perfectly with the theme. I hope this one makes it to the top of this jam.

This one has a lot of polish. Both the visuals and the sound design are really well made, and the controls feel right. Only visual aspect I would mind is that I didn't understand the glitchiness going with the game. It would have been great to have a better progress but you can't do everything in 48 hours.

Really like the concept, would even like to see something more ambitious with it (of course that can't be donde un 48 hours). Also I really like the simple aesthetic that gives you a lot of information.

Looks cool! It's not that much focused I think, I didn't get the objective besides beating people up and collecting their things. Sending people to the moon with the club was good though.

I really like it. It's a good way to make the "frustrating controls" idea work with its theme. Nice visuals and humor, especially with the double tap. Only thing I can complain, channeling the AVGN spirit is that it shows she clicks up to jump lol. 

Looks really beautiful! It plays well too. Although it looks zen (I'm sure the zen mode is chill), the challenge mode has you at the edge, trying to control the chaos. Only thing that may be a bit annoying is that touching the tiles behind some buildings is a bit difficult in the heat of the moment, but it's a good entry.

Woa, the stats idea sounds really cool, we haven't thought that. Thank you!

Nice music! I like the idea, I guess its inspired by FTL. I couldn't beat it, I guess there must be an optimal way I didn't find. I didn't get what do the terminals that are not the oxygen or thrust do.

I really like the idea. The controls are a bit too difficult for me to handle while keeping in check everything else. Also had the problems of falling out of the map (through the corners I think) and that the mouse wouldn't work in the menu. 

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Simple, yet really good. This looks like one concept that, with more time and more things on top of it, can make a decent full title. It made me want to play more. Also, nice graphics and sound

Well, it's really difficult, I can't deny that. I'm also really bad at platformers so it's a bit out of my element. Nice music and sprites, though. Although you can't see spikes unless you looking for it really hard. I guess that was the idea?

Well, it's really difficult, I can't deny that. I'm also really bad at platformers so it's a bit out of my element.
Nice music and sprites, though. Although you can't see spikes unless you looking for it really hard. I guess that was the idea?

lol, hope that's in a good way!