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ACatsDream

35
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3
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A member registered May 08, 2021 · View creator page →

Creator of

Recent community posts

Sry, i made it with 1080 in mind and it worked when i made it full screen. I will keep it in mind next time to make it more responsive. But thanks for looking

Hi, thanks for playing the game! I'm glad you had fun

Cool conzept, really nice presentation!

Thank for playing!

Hi, thanks for playing, yes the AI seems to bugg out at some point but I didn't manage to find the issue before deadline

Hi, thanks very much for playing. Sorry to hear that. Did you evolve first before attacking the humans ? In the beginning you are very weak and before reaching the second form it's very hard to hunt a human

Great Game! Really a lot of content for a Game Jam. The graphics were really nice and clean. A lot of gameplay and variability. Maybe just making the first enemies a bit easier to kill with lower health before you get the turrets

Cool game, the character was really well drawn and the coherent colour scheme as also great. Aesthetically the game is really great, the puzzles were also interesting with a good ramp up in difficulty. Maybe you could consider also showing the controls for keyboard. I found the key bindings on the game webpage but didn't really know what to do at first

Great game, the design twist with Cinderella and cute animals was really funny ^^ the different kinds of enemies offered a fun gameplay experience, but the difficulty sure ramped up quickly. Great work!

A really great game! the aesthetics and sound were really great. I once got a real scare when walking around and unexpectedly meeting the monster. The movement had some minor issues, like getting stuck on stuff. Maybe you could consider making some kind of objectives list telling the player how many devices are left to fix

Nice game, the graphics were really well made and the game had really a lot of content for a game jam. Maybe you cold consider shortening the player collider around the feet a bit, when jumping up diagonally I often died without actually touching the bushes

Very cute game, the art style was really nice! I think the game could benefit of more enemy types. As all the enemies were melee all I had to was stand in a corner and hit around me. Maybe you could have some throwing bottles at you. Great work!

Nice work, the concept was really interesting. The art was also nicely done. 

Nice start, the graphics and the music was very nice. Technically there is still a lot to be done, hope you finish your goals. What I missed would be some kind of preview when placing the furniture

Really cool The many interesting attack patterns made the game really exciting. The graphics and audio was also very fitting and nice. Great work

Thanks for playing! Yeah I thought about implementing different kinds of projectile. I first wanted to do that after each round you choose an upgrade which you can add and mix together your own attack, but I run out of time

really cool game. the graphics are awesome and you managed to create a great atmospheric art style. Some people seemed to have some issues with the controls, but I think they were quite well implemented as long you don't button mash. My only issue would be there was no real impact when hit by a demon which felt quite flat and missing when contrasted to the rest of the game. However really great work !  

Nice game! neat art style and interesting gameplay. But quite hard, the time to set up the room is really short. Nice work

Nice game, really pleasing graphics ! but the gameplay felt a bit too slow with a lot of wait time

Nice game, very creative way you managed to implement a great boss battle with simple yet pleasing graphics! I didn't really get if I was doing any damage to the boss at all or how much life he had left, or at least I missed it. Maybe implementing some kind of heal bar ?

cool game, really nice isometric art ! but as some already pointed out, I also missed the room in the menu. For someone who doesn't really know the way it looked originally it's a bit hard to point out the differences.

Nice game. very neat clean graphics. could use some sounds

Really great game! your music and the art were really good, and the genie was so well done. It took me a bit to get you could turn around and that stuff can appear in containers I already opened. Overall really good work and interpretation of the theme, big thumbs up ^^

Cool game, reminded me of dominion. The audio was also nice and fitting. Maybe der UI could be more intuitive and smooth by dragging the cards instead of buttons but I get that's not that easy in a short timeframe. Overall very nice

Wow, I really enjoyed this game! really liked your choice of white and black to create this nice contrasted art style fitting for the snowstorm. The audio was also really great and fit the mood, the only thing I missed sound related was some kind of alarm when you are attacked. The gameplay seemed a bit simple first but got ramped up really good. It was really well thought out, big thumbs up! For some reason I couldn't find the last radio station. Don't know if it would be to easy otherwise but maybe showing them on the line, showing where you are in the world, would help. Maybe not from the beginning but after you upgrade the room to the last level or something

Nice work! Really neat graphics and the gameplay mechanic is quite unique, but doesn't really fit with the theme. Maybe just for me, but the first screen with the controls disappeared faster before I could read it all. I got it after dying once, but maybe consider making the player press a button or sth, to confirm they read it.

Nice work! great graphics, really brough me back to older 3d games i played as a kid. But I also didn't really get the second clue

Thanks for playing!

Thank You!

Thank You! Wow, almost hit the cap, they reach maximum size at 21

Thank you!

Thanks a lot for playing :) veah I saw multiple people struggling with the UI, gotta work on it some more next time

Nice game with a really cool art style. I can see promising gameplay, unfortunately it took me quite a while until it worked for me. Just a suggestion for future projects, as each pole cost a 100 points it unfortunately took so long to generate them, the pole started burning before I could buy a new one. Maybe the cost could start lower and increase over time, or the cost could be generated based on the build distance

Thanks a lot ^^, yeah I worked more or less the whole time to the last minute

Nice Game, simple yet fun mechanics :)