Sry, i made it with 1080 in mind and it worked when i made it full screen. I will keep it in mind next time to make it more responsive. But thanks for looking
ACatsDream
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Cool game, the character was really well drawn and the coherent colour scheme as also great. Aesthetically the game is really great, the puzzles were also interesting with a good ramp up in difficulty. Maybe you could consider also showing the controls for keyboard. I found the key bindings on the game webpage but didn't really know what to do at first
A really great game! the aesthetics and sound were really great. I once got a real scare when walking around and unexpectedly meeting the monster. The movement had some minor issues, like getting stuck on stuff. Maybe you could consider making some kind of objectives list telling the player how many devices are left to fix
really cool game. the graphics are awesome and you managed to create a great atmospheric art style. Some people seemed to have some issues with the controls, but I think they were quite well implemented as long you don't button mash. My only issue would be there was no real impact when hit by a demon which felt quite flat and missing when contrasted to the rest of the game. However really great work !
Wow, I really enjoyed this game! really liked your choice of white and black to create this nice contrasted art style fitting for the snowstorm. The audio was also really great and fit the mood, the only thing I missed sound related was some kind of alarm when you are attacked. The gameplay seemed a bit simple first but got ramped up really good. It was really well thought out, big thumbs up! For some reason I couldn't find the last radio station. Don't know if it would be to easy otherwise but maybe showing them on the line, showing where you are in the world, would help. Maybe not from the beginning but after you upgrade the room to the last level or something
Nice work! Really neat graphics and the gameplay mechanic is quite unique, but doesn't really fit with the theme. Maybe just for me, but the first screen with the controls disappeared faster before I could read it all. I got it after dying once, but maybe consider making the player press a button or sth, to confirm they read it.
Nice game with a really cool art style. I can see promising gameplay, unfortunately it took me quite a while until it worked for me. Just a suggestion for future projects, as each pole cost a 100 points it unfortunately took so long to generate them, the pole started burning before I could buy a new one. Maybe the cost could start lower and increase over time, or the cost could be generated based on the build distance