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Grinfin_Great

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A member registered Jan 13, 2024 · View creator page →

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Fun ideas. love the art, and the mechanics work pretty well too! the constantly having to do the dark thing makes it slightly tedious and annoying, but good job nonetheless!

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I'd love to try! heres my game to try, have fun! https://jamesglaser.itch.io/something-fishy (edit: your game keeps crashing whenever i open it, any ideas why? corrupt file?)

Great concepts! mechanics work well, and it was relatively fun to play! nice work!

Very addictive. could only get around 6050 :/ but always room for improvement! love the mechanics and the dodging close to the diver/bags. reminds me of deltarune ticking in a more action setting. ver ywell done!

ADDICTING MUCH?!?! this is so freaking cool! love the mechanics! its hard to get fifty gold but it was super worth it. awesome game. 5 stars

ooohh a trade? i shall take you up on that offer! https://jamesglaser.itch.io/something-fishy

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https://jamesglaser.itch.io/something-fishy

this is our third jam and would love some comments and ratings, and definitely some feedback! will try to play yours if you play ours!

Oh yeah also if you get a no damage run i will respect you for eternity, OR if you find the little secret

I would say (and other commenters say) that our game is pretty hard! good luck, and i will totally check out your game too!

https://jamesglaser.itch.io/something-fishy

https://jamesglaser.itch.io/something-fishy Heres my game! will definitely check out yours!

This concept for a game is super cool! I loved how relaxing it was, with the gameplay, music, and art.

I was a little confused on how to progress in the game, but it looked super interesting and the start to a great game

This is so addictive! I got 184 as my top score! I would suggest balancing the bombs a bit more by toning them down, and maybe have some power ups. as well, maybe you could hold down for different amounts of time to shoot farther or closer! overall amazing game and good luck with scoring!

53 is my high score rn

Love the sprites and gameplay for the most part! the simplicity is awesome! one thing i would suggest is making it a bit more difficult, as i was mostly just walking around looking for things to build without having a challenge. overall great game with great design! nice!

Love the concept so much! it was fun to play, and super interesting! it didn't really fit the theme though, as i couldn't find any place where it felt "aqua". it was a little glitchy, but overall the game is super solid and super fun! great work!

This game has great potential! the controls work great and its pretty fun! one thing i suggest is making the levels make more sense, and maybe add a storyline. nice job!

This is super fun! its a little bit easy if you just choose rapid fire, but great work! i'd just add some more levels and it would be perfect

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        Love this game! The graphics, music, sound effects, and simple controls make it really easy to pick up, and super difficult to put down! Huey is a really lovable character and the voice acting is impeccable. After getting a score of over 9000 the game seems a little repetitive and mostly RNG-based, though, so here are some suggestions!

        I think the game would benefit from a different type of enemy late game (over 500 meters maybe) that is a bird with 360 vision or something like that, to add some spice. maybe make a fake bush that hurts you, which would be cool. as well, it would be cool to see a higher point value cricket to reward players who take risks. Getting caught in a bird's vision and then getting to safety could also give points, to reward risk-takers!

       There are some technical issues like impassable logs and less than one-second mutation times, but I think the biggest one is the hearts go off the screen! this is a big hindrance when I'm playing late game and fixing it would be as simple as adding a second row.

       Congratulations on winning the jam, you really deserve it! All of my feedback is purely my own opinions, none of this stuff is really urgent! I would love to see some more updates soon and long live Huey!!!

      P.S. The score takes like 4 minutes to load at the end maybe make it a bit quicker!

      P.P.S. Is there a pause menu I couldn't find one that would be super nice.

i have a question for the community and the devs: what is everyone's high score (kill count)? mine is 545.

of course! sorry i never know if people will be offended by feedback. one thing i would improve is controls when someone doesn't have a mouse. the combination of clicking in 3 separate places at once made me die more than i should have. really not a big problem but without a mouse the trackpad makes it super difficult

this game is awesome! the mechanics work as advertised, the gameplay is smooth, and it is difficult! love this a lot and should definitely get more recognition!

thank you for your insightful feedback! we are working on making Harold slower and smaller, and yeah we have one or two unused sludge pipes we will be using later. I'm glad you like the lore and the game it was super fun to make!

love this game so much! i was very addicted and grinded to get the high score. my only issue is that you can keep going forever without hinderance and that just makes it a who can not mess up simulator. love the concept, it was executed well, would just love some more mechanics! good work!

pretty fun love the mechanics the purple guy is cracked tho. web version kinda weird, but super fun nonetheless. love the upgrade system, and the overall game is super addictive!

MANY things to love about this game: its cute graphics, great gameplay, addictive style, and sticking to the theme are all awesome!!! i have been addicted since i started playing. since you probably want feedback and not just praise, here is all of my supportive feedback: i found it hard to differentiate the ant bullets from my own teams, idk if that was intentional but it led to me dying many times without knowing why. i also think the balance of the mutations should be a little different. some of the mutations are absolutely insane like the corn, while the traffic cones kinda just sit there and kill a few things. a pause menu would also be fantastic,and maybe make it not impossible to survive past a certain point, because it just gets harder and harder, there's really no way to get a super high score. one final thing is maybe showing the kill count when you die so the streamers don't tie. overall amazing game and i would love to see some updates in the near future! I and really my entire team at Goodish Games hope you win this challenge! (all of this feedback is purely personal i don't really think it NEEDS all of it). Good luck! p.s. why is a tomato killing bees doesn't it want to be pollinated

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totally fine! yeah just in the tips menu a few of the tips say "him" or such. not a big deal just probably good to fix it!

This is a super chill, balanced, difficult game! i love it a lot! i really don't have any suggestions except for a few nitpicky ones like putting instructions in the description instead of in game and making the blobs gender-neutral (unless all of them really are male). awesome game and i had a lot of fun playing!

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This game is so fun! I love all the mechanics and how hard it gets! the mutations took a while to understand, but they got interesting later in the game! I found it impossible to progress past the 1000 castle but I might not be skilled enough yet. the highest score I got was 785 but I think I could get higher. awesome game I hope you win! there are some graphical bugs on the laptop but it doesn't affect gameplay much, so I think it's fine. (also love the name lmao)

love it! it gets hard fast which is cool

i love this so much. i like how you can just spam click and many little bridges spawn