This rules. What feels at first like some slightly mushy collision allows for multiple approaches to the puzzles, and paths that aren't obvious at first. Quick resets and continuous music make sure things don't slow down too much when you make a mistake. Fun writing and some really nice pixel art cutscenes.
Gritfish
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That's very odd - entirely possible a new bit of it requires git to be installed (https://git-scm.com) and I just haven't noticed because all my computers have had it installed.
Try installing git and trying again? If it doesn't work paste that log file it makes?
I think I've been singing this one's praises since you uploaded it. While personally, I don't like the way the win/loss scenario is decided by a choice you make blindly (I do acknowledge it IS a common fairy-tale device and so it still fits well) the execution is flawless - if you set out for a Mignola-style one-shot comic, you nailed it.
I agree with HandwrittenAnthony, there's a lot going on here. It's a really impressive twine entry - I would have loved to have seen that player state reflected a bit in a title or something. Has the beginnings of something like "the yawhg" in it, but at the moment it feels like a lot of those loops don't terminate once you've exhausted your options for the day.