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Guidisisco

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A member registered Apr 16, 2021 · View creator page →

Creator of

Recent community posts

Done! Had to change the blue shading so I made some different assets, it's a really short game so hope you enjoy!

Great game, it has polished gameplay and an interesting mechanic the tutorial needs work but I got the hang of it eventually.

oh and I found an exploit where if you die and stand at the start of the room you dont trigger the enemy AI and can shoot them from afar fyi.

Glad you liked it! I had good planning for this one so I was able to finish everything on time:)

Thanks for the feedback! I'll try to upload a bugfix when the jams over since I can't make changes during the jam.

Solid game, a better visual feed back for when time is stopped would be good, but the game is good overall.

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Really polished platforming and core mechanics, tho I kept being rewound to the begining of the game on the first level and having to go trough the dialogue again, is that normal? If so a counter would be nice.

Thank you for the feed back!I'll release one update to fix it once the jam is over!

Thank you for playing it! Glad the concrete block mechanic worked, it was a late addition so I wasn't sure :)

Glad you liked it! 

it makes him run from you for a few seconds and he appears when you start hearing bubbles.

- Gui

Glad it had the desired effect :)


- Gui

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Thought the same maybe I should have made an open sky so it would be easier to orientate the player.

-Gui

"Low-poly games/experiences to build rome to" is a way to decribe it, I'll assume it's supposed to be a calm experience to waste a lazy afternoon, with more levels and some restrictions I can see this beeing relaxing.

-Gui

Like the art but boy is it punishingly hard, the ruble from the sky falls too fast and unpredictably, the swords fly faster than you and I don't know if it was me but I couldn't land? The game needs some balancing but it has potential to be a great highscore game, would definitely play again if it has a balance update.


-Gui

The controls were awkward at first but ignoring that it's a good simple puzzler.

Not a bad game, it looks and feels like those old disney games tho it took me a while to figure that I had to press the spacebar to start the game.

Great game, the artstyle matches the setting very well and the perspective it gives to events is a good twist this is definitely a jam game(in a good way) .

Also don't know if it was a bug but on the 3rd game the timer stopped and I couldn't/didn't know how to progress

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Good short game, perfect for mutiple attempts, the voice acting has personality, if anything the voice is a bit too loud, it reminded me that my headphones were on max.

Perfect game for the jam.

Good game, Would have loved to see the "story mode" it evokes the feeling of the old flash games, some smoother music might have improved it but that's just nitpicking.

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Increased enemy hostility and speed, he was on rails before so there wasnt much chance to meet him, thank you for the feedback!


- Gui

Hey, thanks for the feed back, fixed the walking, we actually already had a pitch change but the volume was so loud it proabably didnt make a difference if the pitch was 1 or 2, also for those that do not want to try and find the little brother in the options in the start menu you can disable exploration mode to have a rail show up to guide you.

Again thanks for the feed back!

-Gui

Thank you! I'll proabably start adding sensitivity options from now on as in the editor the sensitivity is much lower.

Great level of polish but it proabably needs something like a score/medal system to reward players that finish in a lower amount of move

Great game, just wish there were harder difficulty but the fact that it leaves you wanting harder content just means you have a good basis.

Dosen't feel like a jam game at all, just a tad more polish on the UI and it's ready for publishing in several platforms also extra points for Randy ramdom (Why is he one of the easy ones tho?)

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Good game, the music at the end was a bit loud and some options weren't clear but I figured it out eventually.

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A shortfix could be to make the camera slerp towards the player position instead of following it, this would make the game playable but it's no good as a permanent fix, great game tho the voice acting reminds me of TABS

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Graphics arent that bad just simple evoking an NES feel, The controls are a bit clunky since you walk with the arrow keys and aim with the mouse, it would be okay if you either shot towards were you are looking at or could move with WASD

Good game, feels like those loading screen minigames, just wish I could also use the arrow keys since it feels better to play with 2 hands (tho this might just be my personal preference).

(1 edit)

Thank you, I've lowered it, I was actually under the impression that the visuals werent that great haha.

Fixed! Thank you for the feed back!