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Guineapigbatman

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A member registered Aug 08, 2024 · View creator page →

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Eyy, fellow mental health game! This was a really creative concept, and I enjoyed the style of the main character and how you visualised Alice in Wonderland syndrome.  If you ever end up doing a post-jam update, I would really recommend adding audio cues to help identify what's happening. when he closes his eyes, and also maybe altering collisions slightly. Still, enjoyable game for 48 hours, with neat writing and a neat idea (:

I can't believe it took me so long to get around to this game.  This was the game I was most excited for based on the progress pictures, and you did not disappoint!!! I love this silly little rat game with all my being -- the running around with weapons, the bard music, the c h e e s s e- all of it! Very fun idea, very fun gameplay, and  a really thrilling difficulty. The game is obviously quite unpolished -- I got stuck in the environment a couple of times, and I think a little bit of medieval music in the main menu would be *chef's kiss,* but this game is so silly and charming  that I still enjoyed the hell out of it.

10/10 will be maceing Sir. Boss again (with the power of cheese, of course)

This idea is wonderfully creative, and I really enjoyed playing it. The depth of the main mechanic is shockingly deep, especially with what little time you were given.  For me at least, the drag and drop was a bit janky, and I think maybe just better UI/UX or something like the option to show controls in general would be beneficial, but I really enjoyed playing this, and super cool idea (:!

Yep! For every time you sleep your movement speed goes down (it starts at 3, and ends up at 0.8 if I remember the variables right) (:

Thank you  for the kind and honestly reassuring words -- and the lovely livestream that I caught as a VOD (:! The pizza slander shalt never die, though lol

I can sum up this game in one word: cosy. This is a super lovely little game -- particularly the art and writing --  an d I love the theme and story! I do think the controls are a little bit hard to get used to,  but I got it down eventually.  Wonderful little treat, and honestly probably one of my favourite jam games aesthetically and vibes-wise I've played so far (:

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This kind of game is right up my alley! I loved the writing and the premise, though I do think the formatting makes it slightly harder to read text with more than one character, and the aesthetic is oddly nostalgic (big Fallout vibe). I would happily pay to have this as a full game, especially as the core gameplay loop is very addictive. There's also a shocking amount of events, especially for a jam game, though it does get a little repetitive after year 20ish. I think the actual shipbuilding could use some more restrictions for balance purposes, and there's one or two events I  would also consider rebalancing (the distress signal one where you can choose whether or not to bring on more passengers ended literally all of my runs. though I suppose that might also be appropriate punishment for being immoral), but all around this is an amazing game! The whole team should feel proud of themselves (:

Oh absolutley. The dialogue changes are top of my list for a post-jam update. My main hobby is writing novels and short stories-- and it was also how I earned money before I started Uni, so  I think I just assumed I could leave the writing for the last couple hours of the last day I could work on  it and it would be easy-peasy.

Turns out trying to write game dialogue in 5 minutes when you've pretty much exclusively written prose and when you're stressed and in a rush because of deadlines doesn't lead to amazing dialogue writing lol. And I didn't have the time to rewrite it once I reread it and realised. So, definitely re-writing most of the dialogue when I have the time.  Can't well be an author and have your one public game have mediocre writing. 

Thank you so much for the feedback (:!

Thank you for the feedback And if/when I make a post-jam update I'll definitely see if I can set up a couple of settings for audio and font control, which I think should be relatively easy to do (:!  Retrospectively, I could have probably set up a super simple settings menu during the jam itself, but eh, first jam, and you live and learn lol

Just wonderfully silly. I love me some good nature vs man... or carnivorous tree vs village, I suppose. This is super creative, addictive, and fun! I especially love the sound design, both music and sfx-wise; it adds so much to the atmosphere. I didn't get to see the ending sadly, because I accidentally clicked through it, but I really enjoyed this (:!

Yeah, no stress at all!!! I completely get that, and I'm just happy to get any feedback (:!

This game's colour palette is beautiful, and the entire game is very clean and nice to look at, aesthetically speaking.  I think the movement works really well -- the ship glides around in this very satisfying way that makes it extra nice to dodge a swarm of enemies -- and the game just generally has a really good feel to it. The furthest I got was barely making it to the third ship before dying,  but I found the game really difficult, so I'm proud of that accomplishment!

It took me a while to understand how the glass mechanic worked, but once I got it, I was hooked! This is adorable, fun, and very creative -- plus I have to appreciate a fellow whimsy (:

Really short and sweet, with lovely transitions and a very smooth feel!!! I really enjoyed this (:

Even though it's a really short game, I still enjoyed this a lot. The movement feels incredibly smooth, and the visuals are lovely. I'd love some levels of this, if you ever end up revisiting it!

(Posting this here too because I really loved this game and my praise of it deserves to be visible on all its pages.)

This was incredibly fun! I absolutley adore the animation as he climbs,  and there's all these details that really enhance the experience, like the way the music in the background changes. Sometimes I think the collision boxes for the rocks are a bit finicky, but overall this game has been so fun to play, and really scratched that 'A Difficult Game about Climbing' and 'Getting Over It' itch I sometimes get (:!

This was incredibly fun! I absolutley adore the animation as he climbs,  and there's all these details that really enhance the experience, like the way the music in the background changes. Sometimes I think the collision boxes for the rocks are a bit finicky, but overall this game has been so fun to play, and really scratched that 'A Difficult Game about Climbing' and 'Getting Over It' itch I sometimes get (:!

Thank you so much for the feedback!!! First game  I ever share with people, so really appreciate it (:

Have  a lovely week too  (:!!!

This is oddly fun, even if I'm horrible at it, and geometry in general. I really love the little sounds and animation -- the game feel is really good (:!

Thy game is truly marvelous -- the art doth enthrall my eyes! Blessed be thy fingers that coded the game.

My sister and I played this game together in turns, and she declared it "the scariest game I ever did saw :00," so I think you made something cool here (:

Babel babel (:! Likte spille (:d

Sweet little puzzle game. The music gets annoying after a while, though.

This was adorable, and oddly touching towards the end? I could easily play a game filled with levels like this. The music is a nice touch in particular.

Awww, this is absolutley adorable. Really fun and addictive gameplay loop -- just the right amount of challenging (:!