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Gulrak

15
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2
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2
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A member registered Jan 15, 2022 · View creator page →

Creator of

Recent community posts

Such a chill atmospheric track, love it, the game is fun too, especially with the upgrading feature. Good work!

The look of the game is great and the atmospheric sound fits perfectly. Sadly I had some crackling in fullscreen mode on my system. Small version was fine. Didn't get to build something as I continuously dropped inside the planet. I sure will try the fixed version, but after the voting. Still, I really like this one!

Another space shooter and a very different one at that! :-) I really like the look and the melee idea is surprising. Nice work!

I love the character! I was not very successful playing it, but I like the idea and think it could be expanded into a fun bigger game, nice!

Haha... The idea could sure be made into a fun game. Technical note: When not using fullscreen on my system the up/down cursor scrolled the page too, making it irritating to control. 

Yeah, true, I wanted to add more sounds, for the flying bomb and also for the starting colony ship but ran out of time. But it is quite easy to miss without a sound.

I really like the idea of the spell construction. Quite a game for the time frame! And I love the title screen. Overall really nice work!

I feel like I'm too old and too slow for this one, couldn't manage to make it through. But I bet it has fans. Like the look tough.

Sadly I never managed to get a connection, would be cool to test a multiplayer entry. Cool idea to try something like that.

I really like the parallax scrolling and look, but the randomness pattern of the obstacles makes it frustrating to actually try to do better. Has potential though.

Thank you! The multiple explosion effects are thanks to the sound effect engine from rFXGen, extracted, adapted and integrated into the game and used to generate them on startup, so partly that was Rays work too. :-)

Thank you! I planned to put some Galaga elements in there as well, but time ran out in the end. Still I'm happy with my procedural sprites and happy that they seem to be popular. 

Thanks! Writing the sprite generator (all aliens/ships are generated on program start procedurally) took quite some hours, maybe pixeling the art wouldn't have taken much longer, but it was fun that way.

Thank you! Indeed, music would have been cool, but deciding between trying to do something with music or polishing the game, knowing my musical skills, I decided for the latter.