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HalfTangible

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A member registered Jul 21, 2023 · View creator page →

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Aw thanks Iggy! ^_^ I do like this game idea and wanna come back to it at some point but I don't know if mixing CLP and KtLA would work very well; Cabin's more of a strategy/sim game and this is a 2d platformer.

And I don't mind the name change; Day 3 changed it back anyway.

This isn't part of the official jam anymore, so I don't see why not.

So this one made it to Day 3, but it was my Day 1: Keep The Light Alive.

It's a top-down 2D shooter about controlling light in the darkness as you evade/fight giant centipede monsters. Please take a look at it.

An excellent idea! I'm doing the Indie Game Dev jam but I'll look into this one as well!

Question, can we do our own game? I really liked my prototype for Keep the light alive and I wanna at least try and make it a full game.

I've actually been considering doing KTLA in full as its own game; when I passed it along I thought all it really needed was art, sound and decent level design. Though I will feel a little sad that I can't use purab's character design for the MC, I might try to ape it through my attempts at sprite art, and I might replace my medieval dungeon/torches idea with stars on a starscape. That or work with purab to finish the thing with his own art ideas... but probably not cuz I don't think itch has a messaging system.

But for the rest, somebody actually posted a follow-up Jam for this where you take games that didn't make it to the end and finish them up: https://itch.io/jam/games-we-passed-jam

Congrats to everybody

So, my first day project was Keep The Light Alive, and it's an idea I've had bouncing around in my head for a long time (it actually started out as a JRPG concept if you can believe it). You were in a dark environment, and you would navigate by light created by your character. When you lost energy, the light would fade, making it harder to navigate as well as to see potential enemies in the dark. There would be occasional light sources that you could drain, regaining your energy while putting out light sources, and you could fire little blasts of energy that would briefly light up the area they were traveling through. I also wanted a secondary attack that would do enormous damage but would cost a lot of energy and only light up the area momentarily (BEEG LAZOR).

I focused a little too much on making the player controller work (wall jumping in particular was a pain in the ass and didn't really add anything without more walls to jump off) but I did manage to get a full gameplay loop into the game, complete with death screen. (In retrospect I probably should've focused on making an exit since I wanted the player to navigate the dark, rather than enemies that could kill you). Also by the end of it I started to secretly hope that the next dev would turn it into a top-down shooter instead, because having it as a 2D platformer/shooter felt very disjointed.  (which Day 3 did do and also made the character that is now my avatar, *she's so adorable LOOK AT HER LITTLE LIGHTBULB*

I skipped day 2 because I was exhausted by the above. For Day 3 I took Fantasy Game and added some exploration elements. I programmed in a PointsOfInterest code that would automatically track when you found an interesting area and how many of them there were. I added some ruins, a graveyard, a separate tomb from the others, a group of fairies wandering the blue grass area, and made the endpoint indicator a wizard tower. The problem was that I used a few Asset Store packets to make them and they were MASSIVE files that I didn't bother cleaning out before I tried to upload the things. Woops.

I also wanted to add a fairy at the very start of the game that would draw the players towards their grove (from which you could see the end goal tower in the distance as well as the ruins I'd added) but I couldn't get the code to work properly. The fairy would stop partway to the grove and I could never figure out why, though I think it has to do with how I handled their home location.

I'm a bit disappointed my Day 1 didn't make it to the end, but I was able to get a LOT done and figure out a lot about how game creation works from this jam (triggers, for example. And wall jumps!). So, thanks a lot everybody, and congrats to those who made it all the way! ^_^

Is there a way to search the chart?

RIP to Keep The Light Alive (Day 1-3)

Partly because it was my Day 1 but also because holy s#@$ the character designs that Day 3 added are so cool and creative, I love them. Look at lightcat (no I don't know why the game's files call her lightcat), she has an insectoid crown thing that's shaped like a heart and she has a light bulb growing out of her forehead AND A RACCOON MASK KYA SHE'S SO ADORABLE

https://itch.io/jam/day-3/rate/2191290

I love lightcat. Looks like she has a little crown with a lightbulb in the center. There's a bit of a heart shape to her but she's also a bit insectoid (which fits with the centipede enemies) and maybe a raccoon mask? I dunno but it's cute and I love it. 

Welp. Seems my Day 1 was missed.

It's too bad, I thought its day 3 version had some pretty great character designs.

GG

I made Keep The Light Alive (which eventually became Giant Centipede) on day 1 because the idea has been floating around in my head in various forms for a long time. I will not say anything more about it in case it gets picked up because I want to avoid the communication rule.

I picked up Fantasy World for day 3 because I thought it would be easy to expand upon and could lead to some interesting stuff.

I skipped Day 4 because I had to take my near-blind mother to visit my cousin and look at their new house. And I skipped Day 2 because I'd exhausted myself on Day 1.

Good news is nothing is stopping you from doing something with your prototype once the jam is over.

I did the day 1 of this project and I hope it can go all the way!

https://itch.io/jam/day-3/rate/2191290

Hey Unity Devs! Post your game from Day 3 for someone to pick up.

Fantasy Game Day 3:

https://itch.io/jam/day-3/rate/2190760

Fantasy World Day 3:

https://itch.io/jam/day-3/rate/2190760

I don't think that's what he's asking...

Day 1: https://itch.io/jam/day-1/rate/2188061

Day 2: https://itch.io/jam/day-2/rate/2189064

Found it, danke. It just wasn't in the scenes folder. MB.

I extracted it directly into my UnityProjects folder earlier (C:\Users\<my name>\OneDrive\Unity Projects) and it worked fine.
 I'll try it again here, though it's slow to open...

Is it unity version 2023.1.5f1?

You seem to be missing the 2D light code. Do you have 2D URP enabled?

tried to download and work on this but I got an empty scene and there weren't any others to open?

Yeah I remember and like I said elsewhere I'm super grateful!

I just also am far more tired than I was expecting

Yeah... doing all that I did in one day was very rewarding (I have one hell of a character controller now and learned a lot of coding to get my project together) but I ended up exhausting myself on day 1. I went from 5pm(ish) to 3am on day 1 and then when I woke up I worked without eating until like 3pm again. I wanted to do days 1 and 2 just as a first time test but I only had the energy for one.

I've never felt like an old man in my life before. xD

I appreciate it.

... well, I guess you could, technically, but you wouldn't be able to submit it for the Jam.

(1 edit)

Fomni commented on the day 2 version that he was gonna look at it. (I also downloaded it to try it out but the version I've got seems to be broken)

You made it to day 3, that's more than I could say mate. Way to go!

No. On Day 3 you have to start with a project from Day 2, and so on.

The video was very explicit about it.

Thanks for continuing this project, Iggy!

Day 1 version:

https://halftangible.itch.io/keep-the-light-alive

It needs a link to the day 1 version of the project

(here https://halftangible.itch.io/keep-the-light-alive )

That's the idea. That way when we get to the end we can look back at all six versions of the game, both to verify the rules were followed and to see how far the game has come.

Coolio! Looking forward to seeing what you do with it.

I will say no more because of the jam's theme.

Some projects will get picked up, others won't, some will get picked up more than once. It's part of the fun.

Heck, I'm not 100% sure I'll even go on to do an entry for day 2. And I certainly won't be doing as much as I did.

Awesome to hear Iggy, and thank you both for your help. I now have an image up.

https://itch.io/jam/day-1/rate/2188463


2D platformer where you shoot lasers and drain light to glow and navigate.
I hope it's to the liking of whoever picks it up.

That could be very interesting.

So... I submitted my project with screenshots


But none of them were used as the project's actual *image*

How do you change that?

Woo! That was, uh...

A day. But I got a lot done and while it does need work I'm pleased with what I accomplished.

https://halftangible.itch.io/keep-the-light-alive

I think I'm gonna go lie down before I pick a project for day 2... or I might just not at all.