Wow…what a wonderful little demo, and an amazing system that you are building! Thank you for sharing… ;-)
HanumanjiYogi
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Yep...you need to go to the top of that level and jump into the RingShip, and then fly around and find the next RainbowHaptagonPortal.
I intended to offer more direction...but also really wanted to shove 7 levels in there. Heh.
Thanks for your patience. ;-)
Oh, and there's a SPOILER video now if you'd care to watch
Yes, this is a common observation. My apologies...
You can watch the SPOILER video
First level, you just wait (or hit Escape if you can't stand it...)...the idea is that all the 7s are giving you hints for the subsequent levels.
;-)
Let me know if you have any more questions...
You can watch the SPOILERS video.
Yes, I intended to give more direction...I have issues with managing scope.
You can see a lot of the intentions in Gitlab (look at the Markdown (*.md) files)
Basically, you have to head to the top and jump into the glowing Haptagon, which is actually your RingShip, and then you get to fly around, find the fish, and the next RainbowHaptagonPortal.
Ah, yes...the wonders...of incompleteness! I am still learning to manage scope. ;-)
Did you have a chance to watch the SPOILERS video?
On some of the levels you can hit 'R' to reset...I'm pretty sure I didn't implement it in all of them, only the ones I had trouble in myself.
*snort*
Woot!
How mysterious is that? ;-) Thanks for playing!
The first level is black, and you can do nothing (except hit the escape key or wait).
Then each level is a color of the Rainbow: Red, Orange, Yellow, Green, Blue, Indigo, Violet
Built from Sevens and CompAltars. You are looking for the Gateway to the next Color
Which is another RainbowHapt(agon), but with one more Color inside of it...
How far did you get?
Love your game! I was just thinking about making a Robotron-clone, and then found this! So much fun.
Okay. I played numerous times, and basically "finished", in that I figured out how to train every slime, and just keep blasting with the torch, while healing occasionally with the myriad of medical boxes. Really simple and great and very Robotron-satisfying. Thanks!
My only remaining feedback would be:
1) Is there any "point" (LOL) to the sword at all?
2) It would be nice if the boundaries were more clear. With the first couple of games, I felt "stuck" until I realized I had reached the end of the world and adapted.
Do you have the source code for this? I would love to play around with it!
;-)
Thanks again for your wonderful little gift!
Wonderful! Yes, I just watch VikFro streaming and playing Little Foot. I have much to learn about creating mazes.
Thanks for the comments on the soundtrack. That was Lucas' contribution, and he introduced me to Themes for Terrains and Characters.
(If I remember correctly, I looked through your code...and lots and lots of Tweens. So cool! I am just learning about those babies, too!)
The game will be updated at least 3 times before the next Godot Wild Jam, if you are interested in more replay (though the first update will be mostly content updates and maybe some Tween animations...depends on Refactoring.)
I'll be posting a Devlog discussing features and options for people.
One of the other things I realized, which is hilarious in hindsight, I only learned when watching other people's submissions.
What are computers really good at? Copying things. There are actually very few copied objects within LittleFoot, as I think of each character as unique and special in and of themselves. (Yes, there are some duplicates thrown in near the end...3 Trees and Squirrels, and 2 or 3 Tree With Acorn.
And, believe it or not, I just learned about inherited scenes. I was doing so many things trying to figure out how to get content into the game, and wondering..."why is this so hard?" Plus, the core system I am developing (a message-passing state machine model for the scene views), wasn't yet designed for creation/destruction. So everything in LittleFoot exists and always exists, unless you Give them to Characters that accept them (and those are few and far between.)
Look forward to seeing you next jam, too!
;-)
Oh, good. Turns out...even I am wrong in the video. It's not about how hard you slam the wall...it's all about what tile PatchOfGrass is next to, not LittleFoot. It just so happens that when back up to slam again, I realign, and then PatchOfGrass is aligned to the correct tile.
It's been changed in the Demo on Their Temple, to use LittleFoot's position instead of PatchOfGrass...let me know if that feels better. (You can still run into walls, but not as much, to my mind.)
Thanks for the great feedback!
This game is quite amazing. At first, I found it so frustrating, then figured out much of it...
I believe if you added one element: when you click Orbit, and you move your mouse, show both the Orbit and the line to Approach the Orbit and the intersection. The fact that the Approach doesn't always get into the Orbit at the closest point is...challenging. ;-)
Adding Orbit direction would also be intriguing...
Beautifully done! And it's a great introduction to the complexities of Space Travel!
I would love to talk to you about the math, of intersecting lines and circles, and calculations of intersecting tangents.
Hey! I watched some of your tiling videos to learn how to make tiles! It's you! Thanks so much... ;-)
And I saw your work on GodotFirebase...excellent work.
I have some ideas for how to provide tools for the entire community of Godot Wild Jam, and would love to discuss it with you.
If you are so inclined (and I hope you are), reach out to me on Discord at Falling Fruit
Thank you so much! The music wasn't chosen...it was created explicitly for LittleFoot and friends by Lucas#7528, and is so wonderful. He's a master of thematic development, and I learned so much from him.
Oh! You mean the little "I Am Here"s from all the foods? Yes, that was the default sound for Character2Ds, and was meant to be replaced if possible, so it can get a little...surreal. (Especially since it's my voice...*brrrr* ;-)
I'm glad to see you followed, and I'm happy to flush it out into a "pretty awesome/surreal puzzle game"...there's so much we all learned making LittleFoot, and if you watch the Little Foot Gameplay SPOILERS. you'll see I'm still seeing new ways to create challenges and puzzles with the core software being built.
I'm looking forward to playing Space Oregano! Happy Jamming!
Thank you so much, Jonny64bit!
So, you are the second person to comment on getting stuck in the grass (out of three comments so far. Heh)
Were you stuck unable to move LittleFoot, or stuck not knowing where to go next? You can pick up PatchOfGrass just on the edge of the RockyOutcropping, then carry him to the Garden across the Void, and the game continues through the Fairy Forest to the Dam and finally into the Bedroom.
If it's getting stuck being unable to move, could you look at the Little Foot Gameplay SPOILERS video and see if that helps, showing how to Give an object to sort of "phase" back into the World and be able to move again.
I'm looking forward to playing Getting To Pluto! Congratulations on your submission! We did good...
;-)