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How does your game represent "Power"?
The player has the ability to absorb the enemies abilities, but absorbing them the player becomes stronger and powerful!
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Comments
It’s a simple effect but the hero and enemies bobbing to the music stood out as charming to me. A little animation on the attacks (not just popping in and out) might have enhanced the presentation further but performance is also a consideration in that regard.
I gathered a crud ton of sword upgrades, felt unstoppable. I love the idea of stealing powers and definitely wished you could've finished the boss.
Enjoyed it!
Was still fun, great attempt!
Good attempt at a vampire survivors style game. Not being able to choose your level ups makes it feel not very engaging, maybe having it so you get the powers from the enemies, but choose which you upgrade on level up could be better. good job for making something playable.
Thanks for the comment, I unfortunately didnt have enough time, it was supposed to work like you suggested were you select the upgrade you want but it was bugged for some reason.