I looooove old school dungeon crawlers. I was so hyped when I opened the game, but it seems like the game is not playable as is. Is there no way to heal between fights? It's pretty much impossible to survive past the second or third floor unless you manage to dodge all the enemies, which is not very fun at all.
Hedi
Creator of
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The graphics, the UI and the sound design feal really well polished. However the gameplay is lacking some twist: The monsters are almost all identical, you just round them up and hit until you have enough eggs to level up, then repeat. The ghosts were pretty fun, since they are much faster and a little bit of challenge. The bombs could have added some fun if they were not useless (they take forever to explode, and do almost the same damage as a basic shot).
Great concept, well-executed. The dialogs felt so real! The music is very well chosen too.
My only issue is with the time management: I would have appreciated a timer that shows how long you have left to answer a question. I also think having a timer for each day is a bad idea, there are some days where I didn't have time to finish the conversation, which is just frustrating.
The concept has huge potential.
I think the first level was by far the hardest, and even after understanding all the mechanics of the game I still had to try many times to finish it. It would have been more interesting to order the levels from easiest to hardest.
I was stuck here because I was not able to grab the key:
I think the sounds in themselves were good, but their volume is way compared to the rest. The sound effects also start with a delay, I suspect that your sound files don't start exactly at 0.00s? FYI you can fix all of those things in godot, without having to meddle with the sound files:
https://docs.godotengine.org/en/stable/getting_started/workflow/assets/importing...
The rules say:
8. No new content may be uploaded after the submission deadline (no music, no polish, no tweaks). The only approved changes are GAME BREAKING bug fixes. Please include other bugs (e.g. don’t play in fullscreen, etc.) as information on your entry’s page.
So I really think that you are allowed to fix it.
The intro is legendary!
The controls could have been better chosen. The R and F buttons are located in very impractical locations, and the space button (the most accessible button) is almost useless. The escape button causes the game to shut down (or crash?) which is not a very enjoyable experience.
I found most bonuses to be useless. The main problem is that the AoEs are way too tiny, and I couldn't make them land where I needed them.
Falling out of the bridge causes you to be stuck forever.
The enemies often spawn 10cm away from the player.
When the enemies are close to you, it's almost impossible to tell when you get hit. The sound design is really good, it would have been nice to also have a sound effect when the player is being hit. An actual health bar could also make the game a lot easier to play.
Bonjour,
On est un une team de 4 personnes, et on va essayer de faire un jeu sympa ce week-end.
Cydouzo (Lead Programmer) , Az (Programmeur et Respo Cohesion), Crio (Game Designer) et Odderé (Animatrice).
On va pas pouvoir venir à l'event physique, mais on postera notre avancée sur le blog ;)
Bon week-end à tous!