Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hikezi

17
Posts
32
Followers
A member registered Nov 27, 2021 · View creator page →

Creator of

Recent community posts

Clever! I liked it!

Claustrophobia writ large

Solid pacing, well constructed, who doesn’t like a good dwarf story?

Uses the term “jaunty angle”.

5 stars.

You express your concept well, and the pressure is felt throughout.

Flow is definitely the part that I had the most trouble with. Would you believe a lot of it was a casualty to keep it on one page?

Good catch though. Shaking off the rust!

Clear, concise, and a strong sense of tension overall!

Clever pun. I appreciate throughline of the work, and the use of repetition in the beginning.

Very well put together, the resolution made me giggle. I really like these tightly framed vignettes.

I think we’ve all been there. Relatable fiction.

Unflinching prose, excellent flow and a spotlight on the darling Rats of the universe. What’s not to love?

Hi! So glad you enjoyed it! To answer the cards question, the cards are all unique, and all tell the story differently based on the spread (which yes, I’ll admit, is a bit of a loose interpretation of a spread so that we could fit the cards and make them as pretty as possible), but the final result is the same.

Hi!

That’s really cool to hear, I’m glad you enjoyed it! When it comes to the guest wing, it really was a stuck-for-time thing. We actually had a full mansion mapped out, and then very quickly realised we didn’t have time for that kind of scope. The sunroom has the same issue. So we used the opportunity for a dumb joke with the sunroom and used whispers and forbidden indications to give the impression that you were isolated in a larger, more lively place with the guest wing.

The fuse box is in the utility room - the room between the bedroom hallway and the basement! I unfortunately brushed up against the final point of time available to me to submit before the deadline, so it feels like adding more signposting now would violate the spirit of the game jam.

I am glad you enjoyed the aesthetics, the game was made in Adventure Game Studio!

Absolutely loved it. Clever, entertaining, the art style is… I don’t think a different art style would have suited this story. The audio mixing was a little troublesome at times, but it didn’t hurt the experience.

(2 edits)

The third night definitely needed a touch more signposting! It’s something we kinda picked up on as more people have touched it. Lessons learned for the future! It sounds like you got the idea eventually, however!

Rule 11: After the game jam is over, your game can be hosted on itch indefinitely - but starting with December 1st, you can only update your game with translations, accessibility features and bug fixes. No content updates, expansion packs or sequels will be allowed.

Not an official, but sounds like a vote of confidence to me!