I agree with comments below where it would be interesting to see how the choices we made will impact the character's life down the road.
HollowCrusader
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It is pretty decent and fun. Although, one thing I don't like is how the X key for suicide when it right next to the C key for tossing a torch. I find myself committing suicide from time to time when things get intense. I suggest having the key bind suicide to the key on the right side of the keyboard, like the L key.
This game has a stunning design. Unfortunately, I cannot venture further due to a bug where you press E to toggle the switch, except nothing is happening. I even tried the desktop version after the web browser and still got the same result. Also, the sudden return to the main menu after seemingly killed instant with no feedback of getting hurt or indicating that I died is confusing. The last thing is when I jumped pretty high as I fell a little deep, and then I saw the sprite get stuck right inside the ground from the beginning. If you can update your game with the correct configuration build for the web & desktop as I would be happy to play them, I feel miss out. : )
The game's overall design is pretty sweet. One feedback to give is to tweak gravity to a tiny bit lower to allow me to relax when I jump because I become anxious after doing it for a while. It seems to be breaking my ability to stay immersed in the game. Other than that, I do have a goal to attain. To slay that skeleton I keep seeing deep down in the dungeon.
I love the actual interconnected design of your level, giving the true meaning of Metroidvania, and the fact you lose everything after death like RogueLike is like icing on the cake. Such a beautiful visual; it definitely has me imagining the sound that goes with it. Just one small piece of feedback, maybe either lessen the video shake a little or add a control where we increase or decrease the intensity of the video shake.